Menekseoglu Ahmet Kivanc, Capan Nalan, Arman Sina, Aydin Ayse Resa
From the Department of Physical Medicine and Rehabilitation, Ministry of Health, University of Health Science, Kanuni Sultan Suleyman Research and Training Hospital, Istanbul, Turkey (AKM); and Department of Physical Medicine and Rehabilitation, Istanbul Faculty of Medicine, Istanbul University, Istanbul, Turkey (NC, SA, ARA).
Am J Phys Med Rehabil. 2023 Mar 1;102(3):198-205. doi: 10.1097/PHM.0000000000002060. Epub 2022 Jun 9.
The aim of the study is to investigate the effects of a virtual reality-mediated gamified rehabilitation program on upper limb functions, skills, range of motion, muscle tone, and quality of life in children with hemiplegic cerebral palsy.
This prospective, randomized, and controlled study included 36 children with hemiplegic cerebral palsy. Children were randomized into two groups, the virtual reality group ( n = 18) and the control group ( n = 18). Stretching and range-of-motion exercises were performed on the affected upper limb of the children in both groups. In addition to this exercise program, in the virtual reality group, virtual reality-mediated upper limb rehabilitation was performed under supervision. The children were assessed at baseline and 1 and 3 mos after the intervention.
There was a significant increase in Assisting Hand Assessment, ABILHAND-Kids, Quality of Upper Extremity Skills Test, and KINDL values in the virtual reality group. In addition, there were significant increases in the active joint range of motion of the finger flexion, wrist flexion, pronation, and supination in the virtual reality group.
In this study, it was determined that upper limb function, quality of life, and active joint range of motion of the children with hemiplegic cerebral palsy were increased with virtual reality-mediated upper limb rehabilitation.
本研究旨在探讨虚拟现实介导的游戏化康复方案对偏瘫型脑瘫患儿上肢功能、技能、活动范围、肌张力及生活质量的影响。
这项前瞻性、随机对照研究纳入了36例偏瘫型脑瘫患儿。患儿被随机分为两组,虚拟现实组(n = 18)和对照组(n = 18)。两组患儿均对患侧上肢进行伸展和活动范围练习。除该锻炼方案外,虚拟现实组在监督下进行虚拟现实介导的上肢康复训练。在基线、干预后1个月和3个月对患儿进行评估。
虚拟现实组的辅助手评估、ABILHAND-Kids、上肢技能测试质量和KINDL值均显著增加。此外,虚拟现实组的手指屈曲、腕关节屈曲、旋前和旋后的主动关节活动范围也显著增加。
本研究确定,虚拟现实介导的上肢康复可提高偏瘫型脑瘫患儿的上肢功能、生活质量和主动关节活动范围。