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多成分虚拟现实程序对偏瘫型脑瘫患儿运动技能和功能性姿势控制的影响。

Effects of a multi-component virtual reality program on motor skills and functional postural control in children with hemiplegic cerebral palsy.

作者信息

Roostaei Meysam, Babaee Marzieh, Alavian Seyedmostafa, Jafari Narjes, Rayegani Seyed Mansoor, Behzadipour Saeed

机构信息

Department of Occupational Therapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, Iran.

Physical Medicine and Rehabilitation Research Center, Shahid Beheshti University of Medical Sciences, Tehran, Iran.

出版信息

Heliyon. 2023 Sep 9;9(9):e19883. doi: 10.1016/j.heliyon.2023.e19883. eCollection 2023 Sep.

Abstract

BACKGROUND

Pediatric neurorehabilitation has recently employed virtual reality (VR) technologies as a platform to design and implement novel modalities.

AIMS

To evaluate the feasibility of a multi-component VR-based program on motor skills and functional postural control for children with hemiplegic cerebral palsy (HCP).

METHODS

A single-case-experimental design was conducted on eight children with HCP (12.33 ± 4.71 years and GMFCS= II, I). The VR-based program consisted of 3 sessions per week for four weeks. Timed Up and Go (TUG) test, Functional Reach Test (FRT), Pediatric Balance Scale (PBS), Activities Scale for Kids (ASK), ABILHAND-Kids, and Box and Block Test (BBT) were used to evaluate functional changes.

OUTCOMES AND RESULTS

Statistical analysis showed that improvements in functional postural control were significant on at least one balance measure for seven out of eight participants during the intervention phase. For all participants, a significant increase was observed in the BBT scores. Before-after intervention analysis revealed statistically significant improvements in PBS ( = -2.52,  ≤ 0.01), ABILHAND-Kids ( = -2.25,  ≤ 0.01), and ASK ( = -2.38,  ≤ 0.01).

CONCLUSIONS AND IMPLICATIONS

This study provided early evidence of the effectiveness of the multi-component VR-based program in children with HCP. However, future studies with randomized controlled trial design are needed to evaluate the long-term effects and compare them with conventional rehabilitation practice.

摘要

背景

小儿神经康复最近采用虚拟现实(VR)技术作为设计和实施新方法的平台。

目的

评估基于多组件VR的项目对偏瘫型脑瘫(HCP)儿童运动技能和功能性姿势控制的可行性。

方法

对8名HCP儿童(12.33±4.71岁,GMFCS = II级、I级)进行单病例实验设计。基于VR的项目每周进行3次,共四周。采用定时起立行走(TUG)测试、功能性伸展测试(FRT)、儿童平衡量表(PBS)、儿童活动量表(ASK)、儿童ABILHAND量表以及积木测试(BBT)来评估功能变化。

结果

统计分析表明,在干预阶段,8名参与者中有7名在至少一项平衡测量中功能性姿势控制有显著改善。对于所有参与者,BBT分数显著提高。干预前后分析显示,PBS(= -2.52,≤0.01)、儿童ABILHAND量表(= -2.25,≤0.01)和ASK(= -2.38,≤0.01)有统计学上的显著改善。

结论与启示

本研究为基于多组件VR的项目对HCP儿童的有效性提供了早期证据。然而,需要未来采用随机对照试验设计的研究来评估长期效果,并与传统康复实践进行比较。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d062/10559279/ed8cf458859d/gr1.jpg

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