Vezér Mátyás, Gresits Orsolya, Engh Marie Anne, Szabó Bence, Molnár Zsolt, Hegyi Péter, Terebessy Tamás
Centre for Translational Medicine, Semmelweis University, Üllői út 26., 1085 Budapest, Hungary.
Department of Orthopaedics, Semmelweis University, Üllői út 26., 1085 Budapest, Hungary.
J Clin Med. 2024 Dec 11;13(24):7524. doi: 10.3390/jcm13247524.
Advances in technology have led to the emergence of new therapeutic methods such as video-game-based therapy (VGBT). This may be a promising new method for improving upper limb function, but the role and proposed uses still need to be clarified. This study aims to investigate the effectiveness of VGBT in children with cerebral palsy (CP) compared to conventional therapy (CT). A systematic search of five databases was conducted (Cochrane, Embase, Pubmed, Scopus, Web of Science) in January 2024 to identify randomized controlled trials that compared VGBT interventions with CT for children with CP. Our primary outcomes focused on tests on hand functions (HFs) (grip strength, grasp function, manual dexterity tests, hand function questionnaires tests, and upper limb fine motor function tests). A random effects meta-analysis was performed, and ROB2 and GRADE tools were used. Of 2882 articles reviewed, 22 were selected, involving a total of 785 children. Three outcomes were statistically significant in favor of the intervention group: for grasp function, the standardized mean difference (SMD) was 0.80 (95% confidence intervals 0.06, 1.55); for HF questionnaires, the SMD was 0.36 (95% CI 0.04, 0.68); and for HF tests, the SMD was 0.42 (95% CI 0.03, 0.81). The ROB was high risk in two, some concerns for four and low risk in the other cases. The GRADE was moderate in two, while the remaining were low and very low in half of the papers. VGBT has the potential to be an effective tool for rehabilitation of disabled upper limb function in CP as an adjunct to other traditional forms of therapy by integrating it into everyday rehabilitation.
技术进步催生了基于视频游戏的疗法(VGBT)等新的治疗方法。这可能是一种改善上肢功能的有前景的新方法,但它的作用和建议用途仍需明确。本研究旨在调查与传统疗法(CT)相比,VGBT对脑瘫(CP)儿童的有效性。2024年1月,我们对五个数据库(Cochrane、Embase、Pubmed、Scopus、Web of Science)进行了系统检索,以确定比较VGBT干预与CT对CP儿童疗效的随机对照试验。我们的主要结果集中在手功能(HFs)测试(握力、抓握功能、手动灵巧性测试、手功能问卷测试和上肢精细运动功能测试)。进行了随机效应荟萃分析,并使用了ROB2和GRADE工具。在审查的2882篇文章中,筛选出22篇,共涉及785名儿童。有三个结果在统计学上显著有利于干预组:抓握功能方面,标准化平均差(SMD)为0.80(95%置信区间0.06,1.55);HF问卷方面,SMD为0.36(95%CI 0.04,0.68);HF测试方面,SMD为0.42(95%CI 0.03,0.81)。两项研究的偏倚风险为高风险,四项存在一些担忧,其他情况为低风险。两项研究的GRADE为中等,其余研究中,一半的论文为低等级,另一半为极低等级。通过将VGBT融入日常康复中,它有可能成为CP患者上肢功能康复的有效工具,作为其他传统治疗形式的辅助手段。