Psychology Department, Bishop's University, 2600 College St., Sherbrooke, QC, Canada.
Sports Studies Department, Bishop's University, 2600 College St., Sherbrooke, QC, Canada.
Cogn Process. 2022 Nov;23(4):583-591. doi: 10.1007/s10339-022-01100-6. Epub 2022 Jul 1.
Decision-making skills are essential to successful performance. To train them, coaches frequently use video replays to show their athletes how to best respond when facing specific situations. Recently, it has been shown that presenting the videos in virtual reality (VR) led to enhanced transfer, from the laboratory to the playing field, compared to when the videos were presented on a standard computer screen (CS). Interestingly, although the videos were identical, many participants informally reported that the VR videos felt accelerated compared to those they usually see on television. Here, we tested this claim by having varsity-level basketball players perform a decision-making task concomitantly with a playback speed estimation task. All participants observed the same video clips in the VR and CS conditions, and the video clips were either presented at their normal speed or had been accelerated or decelerated by 10%. Our results revealed that participants perceived the VR videos as significantly faster than the CS videos (mean perceived playback speed of 100.7% ± 2.35% and 94.9% ± 2.24%, respectively). This difference was, however, caused by the CS videos appearing slower than they truly were. Our results indicate that VR videos appear immune to the speed underestimation frequently reported with CS videos.
决策技能对于成功表现至关重要。为了训练这些技能,教练经常使用视频回放向运动员展示如何在面对特定情况时做出最佳反应。最近的研究表明,与在标准计算机屏幕上呈现视频相比,在虚拟现实(VR)中呈现视频会导致从实验室到实际比赛场地的迁移效果增强。有趣的是,尽管视频是相同的,但许多参与者非正式地报告说,与他们通常在电视上看到的相比,VR 视频感觉加快了。在这里,我们通过让大学水平的篮球运动员在执行决策任务的同时进行播放速度估计任务来测试这一说法。所有参与者都在 VR 和 CS 条件下观察相同的视频片段,并且视频片段以正常速度播放,或者加速或减速 10%。我们的结果表明,与 CS 视频相比,参与者认为 VR 视频明显更快(分别为 100.7%±2.35%和 94.9%±2.24%的感知播放速度)。然而,这种差异是由于 CS 视频看起来比实际速度慢。我们的结果表明,VR 视频似乎不受 CS 视频中经常报告的速度低估的影响。