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将 360° 虚拟现实用作运动决策评估工具。

Using 360° virtual reality as a decision-making assessment tool in sport.

机构信息

Institute for Health and Sport, Victoria University, Australia.

Institute for Health and Sport, Victoria University, Australia; Maribyrnong Sports Academy, Australia.

出版信息

J Sci Med Sport. 2019 Sep;22(9):1049-1053. doi: 10.1016/j.jsams.2019.03.012. Epub 2019 Apr 5.

Abstract

OBJECTIVES

To examine the reliability, construct validity and ecological validity of 360° VR and match broadcast footage for off-field decision-making assessment in Australian football umpires.

DESIGN

Validation assessments with test re-test reliability.

METHODS

Two video-based tests of 60 clips each were developed to assess Australian football umpire decision-making, including 360° video of small-sided Australian football games and match broadcast footage of AFL games. Elite (n = 13) and amateur (n = 15) umpires participated in two testing sessions, in a randomised, counterbalanced design. Test re-test reliability was assessed using Cohen's Kappa for individual clips and Intraclass Correlation Coefficients for test scores. Video tests were assessed for construct validity. Ecological validity of the decision-making processes was assessed for each method.

RESULTS

31 clips met the minimum Kappa criteria for the 360° VR test and 28 clips for match broadcast. Results indicated strong reliability for the 360° VR (ICC = 0.89) and match broadcast (ICC = 0.89) tests. For both video modes, elite umpires performed significantly better in decision-making accuracy than amateur (p < 0.05). For ecological validity of the decision-making processes, 360° VR was rated significantly higher than match broadcast vision (p < 0.05) overall.

CONCLUSIONS

This is the first study to examine the reliability and validity of 360° VR footage as an off-field decision-making assessment tool in sport. As match broadcast vision is commonly used to assess decision-making in athletes and officials, results suggest that 360° VR is also an appropriate assessment tool. Although both video modes demonstrate similar reliability and construct validity, 360° VR was considered more specific to in-game decision-making processes, suggesting stronger ecological validity.

摘要

目的

检验澳大利亚足球裁判员场外决策评估中 360° 虚拟现实(VR)和比赛直播录像的可靠性、结构有效性和生态有效性。

设计

具有测试重测可靠性的验证评估。

方法

开发了两个基于视频的测试,每个测试包含 60 个剪辑,用于评估澳大利亚足球裁判员的决策,包括小型足球比赛的 360°视频和澳式足球联盟(AFL)比赛的比赛直播录像。精英(n=13)和业余(n=15)裁判员以随机、平衡的设计参加了两个测试阶段。使用个体剪辑的 Cohen's Kappa 和测试得分的组内相关系数评估测试重测可靠性。评估视频测试的结构有效性。评估每种方法的决策过程的生态有效性。

结果

360° VR 测试有 31 个剪辑满足 Kappa 最小标准,比赛直播录像有 28 个剪辑满足 Kappa 最小标准。结果表明 360° VR(ICC=0.89)和比赛直播录像(ICC=0.89)测试具有很强的可靠性。对于这两种视频模式,精英裁判员在决策准确性方面的表现明显优于业余裁判员(p<0.05)。对于决策过程的生态有效性,360° VR 在整体上被评为比比赛直播录像视觉(p<0.05)更高。

结论

这是第一项研究 360° VR 录像作为运动场外决策评估工具的可靠性和有效性的研究。由于比赛直播录像通常用于评估运动员和官员的决策,结果表明 360° VR 也是一种合适的评估工具。尽管这两种视频模式都表现出相似的可靠性和结构有效性,但 360° VR 被认为更能反映比赛中的决策过程,表明具有更强的生态有效性。

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