School of Foreign Studies, Hunan First Normal University, Changsha, 410017 Hunan Province, China.
School of Foreign Languages, Hunan University of Humanities, Science and Technology, Loudi, 417000 Hunan Province, China.
Occup Ther Int. 2022 Jun 30;2022:3966740. doi: 10.1155/2022/3966740. eCollection 2022.
This paper conducts an in-depth study and analysis of the practice and application of teaching English pronunciation to children using AR (augmented reality) game assistance. The article analyzes the design of AR educational games based on the concept of learning behavior input, clarifies and determines the factors influencing students' learning behavior input in AR gamified teaching environment, and proposes the design principles of AR educational games based on learning behavior input. By analyzing the characteristics of experiential learning and AR, the model of AR-based English experiential learning activities for elementary school is established. Based on certain demand analysis, the AR software that can be used for teaching pronunciation in elementary school English classrooms was designed and developed using Unity3D and 3ds Max software. The experimental method was used to compare and apply the software in the target school, and the students of elementary school X were selected as the experimental subjects. The data were analyzed with the help of SPSS and NVivo software, and the questionnaire was used to measure the "ease of use," "usefulness," and "satisfaction with the software." The questionnaire was used to measure students' acceptance of AR software in three dimensions: "ease of use," "usefulness," and "satisfaction with the software."
本文深入研究和分析了使用增强现实(AR)游戏辅助教授儿童英语发音的实践和应用。文章基于学习行为输入的概念,分析了 AR 教育游戏的设计,阐明并确定了在 AR 游戏化教学环境中影响学生学习行为输入的因素,并提出了基于学习行为输入的 AR 教育游戏设计原则。通过分析体验式学习和 AR 的特点,建立了基于 AR 的小学英语体验式学习活动模型。基于一定的需求分析,使用 Unity3D 和 3ds Max 软件设计和开发了可用于小学英语课堂教学发音的 AR 软件。采用实验方法在目标学校进行对比和应用,并选择小学 X 的学生作为实验对象。借助 SPSS 和 NVivo 软件对数据进行分析,同时使用问卷衡量学生对软件的“易用性”“有用性”和“对软件的满意度”。通过问卷从“易用性”“有用性”和“对软件的满意度”三个维度衡量学生对 AR 软件的接受程度。