Department of Physical Therapy, Sunmoon University, Asan-si, Republic of Korea.
J Environ Public Health. 2022 Jul 9;2022:3050424. doi: 10.1155/2022/3050424. eCollection 2022.
The COVID-19 pandemic had a global impact, increasing the prevalence of physical inactivity, which is mostly due to the lockdown and social distancing measures adopted during the pandemic. Hence, this study aimed to compare the efficacy of augmented reality-based training on physical activity performance and motivation in healthy adults to mirror visual feedback training and conventional physical therapy. This study used the randomized control trial pretest-posttest research design. Forty-eight healthy men aged 18-35 years who were engaged in recreational physical activities were enrolled and randomly divided into four groups: augmented reality-based training reality (ART), mirror visual feedback training (MVFT), therapist-based training (TBT), and control group. The total training program was held for four weeks. The isokinetic dynamometer, sit-and-reach test, Y balance test, and the intrinsic motivation inventory-22 were used to measure the outcomes before and after the intervention. Paired sample -test was used to compare the changes before and after the intervention within groups, while the one-way ANOVA was used for the comparison between the groups. Results of the study showed that, after four weeks of intervention, balance, muscle strength, and muscle endurance in all groups significantly improved except for the control group. The ART group showed the highest increase in muscle strength, muscle endurance, and balance compared to the other groups. The motivation level increased in all three feedback groups and was observed in the following order: ART group > MVFT group > TBT group > control group. This study highlighted the most effective method that may be applied for home training during and after this period of the pandemic. The findings revealed that training while receiving real-time feedback via AR devices improves both physical performance and motivation. Augmented reality-based training can be used as an effective training option for improving physical activity and motivation and can be suggested for home training programs.
新型冠状病毒肺炎疫情在全球范围内造成了影响,增加了身体活动不足的发生率,这主要是由于疫情期间采取的封锁和社交隔离措施。因此,本研究旨在比较基于增强现实的训练对健康成年人身体活动表现和动力的效果,以模拟视觉反馈训练和传统物理治疗。本研究采用随机对照试验前后测试研究设计。纳入了 48 名年龄在 18-35 岁之间、从事娱乐性身体活动的健康男性,并随机分为四组:基于增强现实的训练组(ART)、镜像视觉反馈训练组(MVFT)、治疗师指导训练组(TBT)和对照组。总训练计划持续四周。使用等速测力计、坐立前伸测试、Y 平衡测试和内在动机量表-22 来测量干预前后的结果。采用配对样本 t 检验比较组内干预前后的变化,采用单因素方差分析比较组间差异。研究结果表明,干预四周后,所有组的平衡、肌肉力量和肌肉耐力均显著改善,除对照组外。与其他组相比,ART 组的肌肉力量、肌肉耐力和平衡的增加最为明显。所有三个反馈组的动力水平都有所提高,其顺序为:ART 组 > MVFT 组 > TBT 组 > 对照组。本研究强调了在疫情期间和之后可应用于家庭训练的最有效方法。研究结果表明,通过 AR 设备实时接收反馈进行训练可提高身体表现和动力。基于增强现实的训练可作为改善身体活动和动力的有效训练选择,并可建议用于家庭训练计划。