Wingenbach Tanja S H, Zana Yossi
Social and Cognitive Neuroscience Laboratory, Centre for Biological and Health Sciences, Mackenzie Presbyterian University, São Paulo, Brazil.
Department of Consultation-Liaison Psychiatry and Psychosomatic Medicine, University of Zurich/University Hospital Zurich, Zurich, Switzerland.
Front Sports Act Living. 2022 Jul 8;4:903848. doi: 10.3389/fspor.2022.903848. eCollection 2022.
Pokemon Go (PoGo) is a social mobile game requiring both physical activity and social interaction, and previous research has reported positive effects of PoGo on physical health. However, little research has been conducted on the effects of PoGo on social functioning and life satisfaction, which are important factors for good mental health. The current study investigated the effects of PoGo on life satisfaction and social functioning in participants with and without self-reported diagnoses of mental disorders. Participants were 434 current PoGo players aged 18-69 of diverse genders and nationalities, with a subsample ( = 138) self-reporting diagnoses of various mental disorders with impairments in social functioning. Participants provided retrospective and current self-report measures about their PoGo use, life satisfaction, social functioning (sociality and social ability) and clinical symptom severity. Results showed higher self-reported social functioning and life satisfaction since playing PoGo compared to the time period before playing, which involved a shift from negative to positive ratings. The increases in self-reported life satisfaction and sociality (but not social ability) were more pronounced for the clinical compared to the non-clinical subsample. Results also showed the effect of the social ability change on the life satisfaction change was mediated by the sociality change and moderated by the number of daily in-person player interactions (including strangers). The findings here, using subjective judgements, show that PoGo motivates social interactions and increases life satisfaction, demonstrating that social mobile gaming provides an easy to implement tool to subjectively improve social functioning. This has important implications for populations with social difficulties and reduced social motivation.
《宝可梦大探险》(PoGo)是一款需要身体活动和社交互动的社交手机游戏,先前的研究报告了该游戏对身体健康有积极影响。然而,关于《宝可梦大探险》对社交功能和生活满意度影响的研究较少,而社交功能和生活满意度是良好心理健康的重要因素。本研究调查了《宝可梦大探险》对有或无自我报告精神障碍诊断的参与者的生活满意度和社交功能的影响。参与者为434名年龄在18至69岁之间、性别和国籍各异的《宝可梦大探险》现玩家,其中一个子样本(n = 138)自我报告患有各种影响社交功能的精神障碍。参与者提供了关于他们玩《宝可梦大探险》的回顾性和当前自我报告测量数据,包括生活满意度、社交功能(社交性和社交能力)以及临床症状严重程度。结果显示,与玩游戏之前相比,玩《宝可梦大探险》后自我报告的社交功能和生活满意度更高,评分从负面转变为正面。与非临床子样本相比,临床子样本中自我报告的生活满意度和社交性(而非社交能力)的提高更为明显。结果还表明,社交能力变化对生活满意度变化的影响通过社交性变化起中介作用,并受每日面对面玩家互动(包括与陌生人互动)次数的调节。本研究使用主观判断得出的结果表明,《宝可梦大探险》能促进社交互动并提高生活满意度,表明社交手机游戏提供了一种易于实施的工具,可主观改善社交功能。这对有社交困难和社交动机降低的人群具有重要意义。