Barrangou-Poueys-Darlas Malcolm, Cabelguen Clémence, Garrouste Vincent, Leboucher Juliette, Rocher Bruno, Challet-Bouju Gaëlle, Grall-Bronnec Marie
Nantes Université, CHU Nantes, UIC Psychiatrie et Santé Mentale, Nantes, France.
CHU Tours, Emergency Department, Tours, France.
Front Psychiatry. 2022 Jul 8;13:821432. doi: 10.3389/fpsyt.2022.821432. eCollection 2022.
Dual diagnosis (DD) is defined as the co-occurrence of at least a psychiatric disorder and at least an addictive disorder. Most studies about DD considered substance use disorders. In 2018, gaming disorder (GD) was recognized as a formal disorder and integrated into the category of addictive disorders in the 11th version of the International Classification of Diseases. Our objectives were to measure DD prevalence among GD patients and to assess factors associated with the presence of DD.
As part of the EVALuation of behavioral ADDictions (EVALADD) cohort, 92 patients with GD were included in the present study. Psychiatric disorders, including anxiety, mood, and psychotic disorders, were explored with the Mini International Neuropsychiatric Interview (MINI 5.0.0). Probable adult attention-deficit/hyperactivity disorder (ADHD) was screened with the Wender Utah Rating Scale (WURS) in childhood and with the ADHD Self-Report Scale-V1.1 (ASRS) in adulthood. Finally, personality was assessed using the 125-item version of the Temperament and Character Inventory (TCI-125), motives for gaming with the Videogame Motives Questionnaire (VMQ) and attachment styles with the Relationship Scales Questionnaire (RSQ). To measure the prevalence of DD among GD patients, we considered the occurrence of current GD with current anxiety, mood, or psychotic disorders, or with probable current ADHD. We also performed a multivariate analysis to identify independent factors associated with DD.
More than half (55.4%) of GD patients suffered from DD. We found a high prevalence of probable ADHD (38%) and anxiety disorders (29% suffering from generalized anxiety disorder, social, agoraphobia or panic disorder). Four variables were significantly associated with DD: suicidal thoughts [odds ratio (OR) = 6.83, 95% confidence interval (95%CI) (1.66-28.09)], VMQ "coping" scores [OR = 1.18, 95%CI (1.01-1.38)], TCI-125 "harm avoidance" scores [OR = 1.04, 95%CI (1.01-1.07)] and "novelty seeking" scores [OR = 1.03, 95%CI (1.00-1.06)].
The prevalence of certain psychiatric disorders among GD patients far exceeded that observed in the general population. Both ADHD and suicidal ideations should particularly be screened among GD patients. Specific interventions targeting personality dimensions associated with DD but also on the management of negative affect should represent new treatment opportunities.
双重诊断(DD)被定义为至少一种精神障碍和至少一种成瘾性障碍同时出现。大多数关于双重诊断的研究都考虑了物质使用障碍。2018年,游戏障碍(GD)被确认为一种正式疾病,并被纳入《国际疾病分类》第11版的成瘾性障碍类别中。我们的目标是测量游戏障碍患者中双重诊断的患病率,并评估与双重诊断存在相关的因素。
作为行为成瘾评估(EVALADD)队列研究的一部分,本研究纳入了92名游戏障碍患者。使用迷你国际神经精神访谈量表(MINI 5.0.0)对包括焦虑、情绪和精神障碍在内的精神疾病进行评估。童年期使用温德尔犹他评定量表(WURS)筛查可能的成人注意力缺陷多动障碍(ADHD),成年期使用ADHD自我报告量表-V1.1(ASRS)进行筛查。最后,使用125项版的气质与性格问卷(TCI-125)评估人格,使用电子游戏动机问卷(VMQ)评估游戏动机,使用关系量表问卷(RSQ)评估依恋风格。为了测量游戏障碍患者中双重诊断的患病率,我们考虑了当前游戏障碍与当前焦虑、情绪或精神障碍,或与当前可能的ADHD同时出现的情况。我们还进行了多变量分析,以确定与双重诊断相关的独立因素。
超过一半(55.4%)的游戏障碍患者患有双重诊断。我们发现可能患有ADHD的患病率很高(38%),焦虑障碍的患病率也很高(29%患有广泛性焦虑障碍、社交焦虑症、广场恐惧症或惊恐障碍)。有四个变量与双重诊断显著相关:自杀念头[比值比(OR)=6.83,95%置信区间(95%CI)(1.66 - 28.09)]、VMQ“应对”得分[OR = 1.18,95%CI(1.01 - 1.38)]、TCI-125“回避伤害”得分[OR = 1.04,95%CI(1.01 - 1.07)]和“寻求新奇”得分[OR = 1.03,95%CI(1.00 - 1.06)]。
游戏障碍患者中某些精神障碍的患病率远远超过了普通人群中的患病率。在游戏障碍患者中,尤其应该对ADHD和自杀观念进行筛查。针对与双重诊断相关的人格维度以及负面影响管理的特定干预措施应成为新的治疗机会。