Cabelguen Clémence, Rocher Bruno, Leboucher Juliette, Schreck Benoît, Challet-Bouju Gaëlle, Hardouin Jean-Benoît, Grall-Bronnec Marie
1 Department of Addiction Science and Liaison Psychiatry, Nantes University Hospital, Nantes, France.
2 Clinical Investigation Unit "Behavioral Addictions/Complex Affective Disorders", Addictology and Psychiatry Department, Nantes University Hospital, Nantes, France.
J Behav Addict. 2021 Oct 26;10(4):1061-7. doi: 10.1556/2006.2021.00074.
Since June 2018, gaming disorder (GD) has been recognized as a disease. It is frequently associated with attention deficit hyperactivity disorder (ADHD), as there are common vulnerability factors and bidirectional interactions between the two disorders. This study aims to evaluate the presence of ADHD symptoms and predictive factors of ADHD among patients with GD.
Ninety-seven patients ≥16 years old referred to the University Hospital of Nantes between 2012 and 2020 for GD were included. The diagnosis of GD was given a posteriori in accordance with the new ICD-11 GD definition. ADHD was screened using the Adult-ADHD Self-Report Scale and the Wender-Utah Rating Scale. A multivariate logistic regression model was used to identify explanatory factors for ADHD-GD comorbidity.
The rate of GD patients who screened positive for ADHD was 39%. Predictive factors of ADHD-GD comorbidity were impulsivity (higher score on the negative urgency dimension) and low self-esteem.
The rate of ADHD found among patients with GD is consistent with that from the literature on internet GD but higher than that found for other behavioural addictions. The identification of a higher negative urgency score and low self-esteem as predictive factors of AHDH-GD comorbidity indicates that gaming could be considered a dysfunctional way to cope with emotional dysregulation in ADHD or to virtually escape.
Comorbid ADHD must be taken into consideration to minimize its functional impact on GD patients and gaming-related damage. In contrast, the evaluation of gaming habits in patients with ADHD could be useful for both prevention and care.
自2018年6月起,游戏障碍(GD)已被认定为一种疾病。它常与注意力缺陷多动障碍(ADHD)相关,因为这两种疾病存在共同的易患因素和双向相互作用。本研究旨在评估GD患者中ADHD症状的存在情况以及ADHD的预测因素。
纳入2012年至2020年间转诊至南特大学医院的97例年龄≥16岁的GD患者。根据新的ICD-11 GD定义事后做出GD诊断。使用成人ADHD自陈量表和温德-犹他评定量表对ADHD进行筛查。采用多变量逻辑回归模型确定ADHD-GD共病的解释因素。
ADHD筛查呈阳性的GD患者比例为39%。ADHD-GD共病的预测因素为冲动性(在消极紧迫感维度上得分较高)和低自尊。
GD患者中发现的ADHD比例与网络GD文献中的比例一致,但高于其他行为成瘾中发现的比例。将较高的消极紧迫感得分和低自尊确定为AHDH-GD共病的预测因素表明,游戏可被视为应对ADHD情绪调节障碍或实现虚拟逃避的功能失调方式。
必须考虑共病的ADHD,以尽量减少其对GD患者的功能影响以及与游戏相关的损害。相比之下,评估ADHD患者的游戏习惯可能对预防和护理都有用。