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在儿科病房使用编码机器人进行基于游戏的活动:一项案例研究。

Play-Based Activities with a CoderBot Robot on a Pediatric Ward: A Case Study.

作者信息

Castiglioni Marco, Caldiroli Cristina Liviana, Antonietti Alessandro

机构信息

Department of Human Sciences for Education "Riccardo Massa", University of Milan-Bicocca, 20126 Milan, Italy.

Department of Psychology, Catholic University of Sacred Heart, 20123 Milan, Italy.

出版信息

Healthcare (Basel). 2022 Jun 28;10(7):1209. doi: 10.3390/healthcare10071209.

Abstract

Being hospitalized is a threatening and stressful experience for many children. From a psychological point of view, children may experience increased feelings of anxiety and fear that can negatively influence their behavioral, cognitive, and emotional outcomes. To mitigate such adverse effects on children's mental health and well-being, interventions that might contribute to protecting the emotional domain of hospitalized children are welcome. The present case study of a single-setting intervention allowed us to evaluate the impact, on children admitted to a pediatric short-term recovery ward ( = 61), of participating in play-based activities with a CoderBot robot. The methodology spanned multiple data sources (children, parents, nurses), field observation, and a sequential (quantitative-qualitative) mixed-method approach to data analysis. We found that robot-based activities are associated with enhanced well-being (particularly positive emotions). Both the participating children and their caregivers reported that the activity was enjoyable and interesting, especially thanks to its technologically innovative nature. We critically discuss these positive findings in relation to the strengths of our pilot study, as well as its contextual and methodological limitations, and outline possible future lines of development for this kind of project.

摘要

对许多儿童来说,住院是一种具有威胁性和压力的经历。从心理学角度来看,儿童可能会感到焦虑和恐惧加剧,这会对他们的行为、认知和情绪产生负面影响。为了减轻对儿童心理健康和幸福的此类不利影响,有助于保护住院儿童情感领域的干预措施受到欢迎。本单场景干预的案例研究使我们能够评估参与与CoderBot机器人进行的基于游戏的活动对入住儿科短期康复病房的儿童(n = 61)的影响。该方法涵盖多个数据源(儿童、家长、护士)、实地观察以及一种顺序式(定量-定性)混合方法进行数据分析。我们发现基于机器人的活动与幸福感增强(特别是积极情绪)相关。参与活动的儿童及其照顾者都表示,这项活动很有趣且令人愉快,尤其是因其具有技术创新性。我们批判性地讨论了这些积极发现与我们试点研究的优势、背景和方法局限性的关系,并概述了此类项目未来可能的发展方向。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7d7a/9316297/e01700b81e8d/healthcare-10-01209-g001.jpg

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