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元宇宙 VR HMD 和 AR 眼镜环境中的眨眼率变化。

Change in Blink Rate in the Metaverse VR HMD and AR Glasses Environment.

机构信息

Immersive Content Device Technology Research Center, Kwangwoon University, Seoul 01897, Korea.

Department of Plasma Bio-Display, Kwangwoon University, Seoul 01897, Korea.

出版信息

Int J Environ Res Public Health. 2022 Jul 13;19(14):8551. doi: 10.3390/ijerph19148551.

Abstract

Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6-30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing content with high intensity and realism. Therefore, we tried to investigate the change in blink rate when viewing the content in VR HMD (virtual reality head-mounted display) and AR (augmented reality) glasses environments. We compared and analyzed the blink rate in four environments: natural state, viewing monitor, viewing VR HMD, and viewing AR glasses. Twenty-one participants (age, 26.87 ± 3.31 years) viewed the content for 1 min in four environments. One-way repeated ANOVA was used to analyze the blink rate changes. The study showed that the blink rate was decreased in the monitor, VR HMD, and AR glasses environments compared to that in the natural environment. Comparing the VR HMD environment with the AR glasses environment showed that the blink rate decreased in the VR HMD environment. The results of this study can be used for content use safety recommendations (guidelines for safe use of contents due to decreased blink rate) in the VR HMD and AR glasses environments, which are currently attracting attention in the metaverse.

摘要

眨眼频率是人类的主要生理反应之一,直接影响到角膜炎和干眼症等眼部疾病。正常眼睛的眨眼频率每分钟出现 6-30 次,且对每个人而言是恒定的。在之前的研究中,观看高强度和高逼真度的内容时,眨眼频率会降低。因此,我们试图研究在 VR HMD(虚拟现实头戴式显示器)和 AR(增强现实)眼镜环境中观看内容时眨眼频率的变化。我们比较和分析了四种环境下的眨眼率:自然状态、观看显示器、观看 VR HMD 和观看 AR 眼镜。21 名参与者(年龄 26.87 ± 3.31 岁)在四种环境下观看内容 1 分钟。采用单向重复方差分析来分析眨眼率的变化。研究表明,与自然环境相比,在显示器、VR HMD 和 AR 眼镜环境下眨眼频率降低。比较 VR HMD 环境和 AR 眼镜环境发现,在 VR HMD 环境下眨眼频率降低。本研究结果可用于 VR HMD 和 AR 眼镜环境下的内容使用安全建议(由于眨眼频率降低而导致的内容安全使用指南),目前元宇宙对这些内容非常关注。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5102/9324030/789d35d08271/ijerph-19-08551-g001.jpg

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