Tong Qianqian, Wang Qiong, Zhang Yingkui, Liao Xiangyun, Wei Wenxuan, Zhang Yuru, Xiao Jing, Wang Dangxiao
IEEE Trans Haptics. 2022 Aug 4;PP. doi: 10.1109/TOH.2022.3196625.
Interacting with virtual objects via haptic feedback using the user's hand directly (virtual hand haptic interaction) provides a natural and immersive way to explore the virtual world. It remains a challenging topic to achieve 1 kHz stable virtual hand haptic simulation with no penetration amid hundreds of hand-object contacts. In this paper, we advocate decoupling the high-dimensional optimization problem of computing the graphic-hand configuration, and progressively optimizing the configuration of the graphic palm and fingers, yielding a decoupled-and-progressive optimization framework. We also introduce a method for accurate and efficient hand-object contact simulation, which constructs a virtual hand consisting of a sphere-tree model and five articulated cone frustums, and adopts a configuration-based optimization algorithm to compute the graphic-hand configuration under non-penetration contact constraints. Experimental results show both high update rate and stability for a variety of manipulation behaviors. Non-penetration between the graphic hand and complex-shaped objects can be maintained under diverse contact distributions, and even for frequent contact switches. The update rate of the haptic simulation loop exceeds 1 kHz for the whole-hand interaction with about 250 contacts.
通过直接使用用户的手进行触觉反馈与虚拟物体进行交互(虚拟手触觉交互),为探索虚拟世界提供了一种自然且身临其境的方式。在数百次手与物体的接触中,实现1千赫兹的稳定虚拟手触觉模拟且无穿透现象,仍然是一个具有挑战性的课题。在本文中,我们主张将计算图形手配置的高维优化问题解耦,并逐步优化图形手掌和手指的配置,从而产生一个解耦且渐进的优化框架。我们还介绍了一种用于精确高效的手与物体接触模拟的方法,该方法构建了一个由球体树模型和五个铰接式截头圆锥体组成的虚拟手,并采用基于配置的优化算法在无穿透接触约束下计算图形手的配置。实验结果表明,对于各种操纵行为,该方法都具有高更新率和稳定性。在不同的接触分布下,甚至对于频繁的接触切换,图形手与复杂形状物体之间都能保持无穿透。对于约250次接触的全手交互,触觉模拟循环的更新率超过1千赫兹。