Anand Vijayakumar
Institute of Physics, University of Tartu, 50411 Tartu, Estonia.
Optical Sciences Center, Swinburne University of Technology, Melbourne 3122, Australia.
Micromachines (Basel). 2022 Aug 19;13(8):1347. doi: 10.3390/mi13081347.
Speckle patterns are formed by random interferences of mutually coherent beams. While speckles are often considered as unwanted noise in many areas, they also formed the foundation for the development of numerous speckle-based imaging, holography, and sensing technologies. In the recent years, artificial speckle patterns have been generated with spatially incoherent sources using static and dynamic optical modulators for advanced imaging applications. In this report, a basic study has been carried out with Bessel distribution as the fundamental building block of the speckle pattern (i.e., speckle patterns formed by randomly interfering Bessel beams). In general, Bessel beams have a long focal depth, which in this scenario is counteracted by the increase in randomness enabling tunability of the axial resolution. As a direct imaging method could not be applied when there is more than one Bessel beam, an indirect computational imaging framework has been applied to study the imaging characteristics. This computational imaging process consists of three steps. In the first step, the point spread function (PSF) is calculated, which is the speckle pattern formed by the random interferences of Bessel beams. In the next step, the intensity distribution for an object is obtained by a convolution between the PSF and object function. The object information is reconstructed by processing the PSF and the object intensity distribution using non-linear reconstruction. In the computational imaging framework, the lateral resolution remained a constant, while the axial resolution improved when the randomness in the system was increased. Three-dimensional computational imaging with statistical averaging for different cases of randomness has been synthetically demonstrated for two test objects located at two different distances. The presented study will lead to a new generation of incoherent imaging technologies.
散斑图案由相互相干光束的随机干涉形成。虽然在许多领域散斑通常被视为有害噪声,但它们也为众多基于散斑的成像、全息和传感技术的发展奠定了基础。近年来,利用静态和动态光学调制器,通过空间非相干光源生成了人工散斑图案,用于先进的成像应用。在本报告中,以贝塞尔分布作为散斑图案的基本构建块(即由随机干涉的贝塞尔光束形成的散斑图案)进行了一项基础研究。一般来说,贝塞尔光束具有较长的焦深,在这种情况下,焦深会因随机性的增加而被抵消,从而实现轴向分辨率的可调性。由于当存在多个贝塞尔光束时无法应用直接成像方法,因此应用了间接计算成像框架来研究成像特性。这个计算成像过程包括三个步骤。第一步,计算点扩散函数(PSF),它是由贝塞尔光束的随机干涉形成的散斑图案。下一步,通过PSF与物体函数的卷积获得物体的强度分布。利用非线性重建处理PSF和物体强度分布来重建物体信息。在计算成像框架中,横向分辨率保持不变,而当系统中的随机性增加时轴向分辨率会提高。针对位于两个不同距离的两个测试物体,综合展示了对不同随机性情况进行统计平均的三维计算成像。所提出的研究将引领新一代非相干成像技术。