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过去20年流行电子游戏中精神疾病与精神病学的描绘。

Depiction of mental illness and psychiatry in popular video games over the last 20 years.

作者信息

Buday Jozef, Neumann Miroslav, Heidingerová Jana, Michalec Jirí, Podgorná Gabriela, Mareš Tadeáš, Pol Marek, Mahrík Jakub, Vranková Stanislava, Kališová Lucie, Anders Martin

机构信息

Department of Psychiatry, First Faculty of Medicine of Charles University and General University Hospital, Prague, Czechia.

Grammar School Bilikova, Bratislava, Slovakia.

出版信息

Front Psychiatry. 2022 Aug 15;13:967992. doi: 10.3389/fpsyt.2022.967992. eCollection 2022.

Abstract

Video games represent a rapidly growing media form that is a daily activity for many youths. So far, only a little attention has been paid to the portrayal of mental illnesses and psychiatric intervention within them. In our research, we explored the best-selling video games released between 2002-2021 in order to analyse these representations. We came to the conclusion that approximately 1 out of 10 popular games attempts to portray symptoms of mental illness - with a majority of 75% of them in a negative and stereotypical way. Despite the majority of mental illness depiction in popular video games being negative, there are mounting reports that certain representations have a positive impact on their player bases. Further studies are required, as to how much videogames influence the player's attitude toward this topic.

摘要

电子游戏是一种迅速发展的媒体形式,是许多年轻人的日常活动。到目前为止,人们对其中精神疾病的描绘和精神科干预的关注还很少。在我们的研究中,我们探索了2002年至2021年间发行的最畅销电子游戏,以便分析这些呈现方式。我们得出的结论是,大约十分之一的流行游戏试图描绘精神疾病的症状,其中75%的游戏以负面和刻板的方式呈现。尽管流行电子游戏中对精神疾病的描绘大多是负面的,但越来越多的报告表明,某些呈现方式对其玩家群体有积极影响。至于电子游戏对玩家对这一话题的态度有多大影响,还需要进一步研究。

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