School of Sports Science, Lingnan Normal University, Zhanjiang, Guangdong 524048, China.
Physical Education Department, Guangdong Medical University, Zhanjiang, Guangdong 524023, China.
Comput Intell Neurosci. 2022 Aug 25;2022:4128981. doi: 10.1155/2022/4128981. eCollection 2022.
With the rapid development of the national economy and the improvement of people's living standards, physical fitness and health have attracted people's attention and become an important topic in people's daily life. Virtual reality technology is a new technology that uses computer to build virtual environment, belonging to simulation technology, which is an extremely important direction in this field. This paper aims to study the importance of the national fitness sports relying on virtual reality technology in the development of sports economy. The related concepts of virtual reality technology and the related meanings of national fitness are introduced. The characteristics of the office population are analyzed to understand the daily behavior habits, health status, and common diseases of the target population. Meanwhile, the traditional home fitness equipment and virtual home fitness equipment are collected and compared. The problems of the existing home fitness equipment are understood so as to discover the direction of subsequent design. Then, through interviews, questionnaires, and on-the-spot research, the target users and the product usage environment are investigated in depth. The pain points and needs of users are found and the needs of office workers for fitness products are summarized. The experimental results showed that in the national fitness sports relying on virtual reality technology, 80% of the respondents believed that the integration of somatosensory technology into fitness equipment has a positive effect on improving fitness.
随着国民经济的快速发展和人民生活水平的提高,身体素质和健康状况受到了人们的关注,成为人们日常生活中的一个重要话题。虚拟现实技术是一种利用计算机构建虚拟环境的新技术,属于仿真技术的一种,是该领域的一个极其重要的方向。本文旨在研究依托虚拟现实技术的全民健身运动在体育经济发展中的重要性。介绍了虚拟现实技术的相关概念和全民健身的相关含义。分析了办公人群的特点,了解目标人群的日常行为习惯、健康状况和常见疾病。同时,收集和比较了传统的家庭健身设备和虚拟家庭健身设备。了解现有家庭健身设备存在的问题,从而发现后续设计的方向。然后,通过访谈、问卷调查和现场研究,深入调查目标用户和产品使用环境。发现用户的痛点和需求,并总结出上班族对健身产品的需求。实验结果表明,在依托虚拟现实技术的全民健身运动中,80%的受访者认为将体感技术融入健身设备对提高健身效果有积极作用。