Natural and Artificial Cognition Laboratory Orazio Miglino, Department of Humanistic Studies, University of Naples Federico II, 80133 Naples, Italy.
Department of Humanities, Literature, Cultural Heritage, Education Sciences, University of Foggia, 71122 Foggia, Italy.
Int J Environ Res Public Health. 2022 Sep 5;19(17):11132. doi: 10.3390/ijerph191711132.
The COVID-19 pandemic has accelerated the adoption of digital tools for learning. Experiential learning, a crucial process in the educational pathway, can also be promoted at a distance. This paper describes HAB, hyper-activity books and serious games (SG) as methodologies to be used for assessment and training that overcome physical distancing due to COVID-19 in learning. We introduce some examples of these methodologies. The experiences and results represent a pool of resources for experiential learning in everyday educational practice and not merely for responding to emergencies caused by pandemics.
COVID-19 大流行加速了数字学习工具的采用。体验式学习是教育途径中的一个关键过程,也可以在远程进行推广。本文介绍了 HAB、多动书籍和严肃游戏 (SG) 作为评估和培训方法,可用于克服 COVID-19 大流行期间学习中的身体距离。我们介绍了这些方法中的一些例子。这些经验和结果为日常教育实践中的体验式学习提供了资源库,而不仅仅是应对大流行引起的紧急情况。