MLV Research Group, Department of Computer Science, International Hellenic University, 65404 Kavala, Greece.
Sensors (Basel). 2022 Aug 24;22(17):6364. doi: 10.3390/s22176364.
Biometrics have been used to identify humans since the 19th century. Over time, these biometrics became 3D. The main reason for this was the growing need for more features in the images to create more reliable identification models. This work is a comprehensive review of 3D biometrics since 2011 and presents the related work, the hardware used and the datasets available. The first taxonomy of 3D biometrics is also presented. The research was conducted using the Scopus database. Three main categories of 3D biometrics were identified. These were face, hand and gait. The corresponding percentages for these categories were 74.07%, 20.37% and 5.56%, respectively. The face is further categorized into facial, ear, iris and skull, while the hand is divided into fingerprint, finger vein and palm. In each category, facial and fingerprint were predominant, and their respective percentages were 80% and 54.55%. The use of the 3D reconstruction algorithms was also determined. These were stereo vision, structure-from-silhouette (SfS), structure-from-motion (SfM), structured light, time-of-flight (ToF), photometric stereo and tomography. Stereo vision and SfS were the most commonly used algorithms with a combined percentage of 51%. The state of the art for each category and the available datasets are also presented. Finally, multimodal biometrics, generalization of 3D reconstruction algorithms and anti-spoofing metrics are the three areas that should attract scientific interest for further research. In addition, the development of devices with 2D/3D capabilities and more publicly available datasets are suggested for further research.
生物识别技术自 19 世纪以来就被用于识别人类。随着时间的推移,这些生物识别技术已经发展成为 3D 技术。主要原因是对图像中更多特征的需求不断增长,以创建更可靠的识别模型。这项工作是对 2011 年以来的 3D 生物识别技术的全面回顾,介绍了相关工作、使用的硬件和可用的数据集。还提出了第一个 3D 生物识别技术分类法。研究使用 Scopus 数据库进行。确定了三个主要的 3D 生物识别类别。这些类别是面部、手部和步态。这些类别的相应百分比分别为 74.07%、20.37%和 5.56%。面部进一步分为面部、耳朵、虹膜和颅骨,而手部则分为指纹、静脉和手掌。在每个类别中,面部和指纹占主导地位,它们各自的百分比分别为 80%和 54.55%。还确定了 3D 重建算法的使用情况。这些算法包括立体视觉、轮廓结构(SfS)、运动结构(SfM)、结构光、飞行时间(ToF)、光度立体和层析成像。立体视觉和 SfS 是最常用的算法,其综合百分比为 51%。还介绍了每个类别的最新技术和可用数据集。最后,多模态生物识别技术、3D 重建算法的推广和防欺骗指标是应该吸引科学关注以进行进一步研究的三个领域。此外,建议开发具有 2D/3D 功能和更多公开数据集的设备,以进行进一步研究。