Averell Edward, Knox Don, van Wijck Frederike
Glasgow Caledonian University, Glasgow, UK.
J Rehabil Assist Technol Eng. 2022 Sep 1;9:20556683221117085. doi: 10.1177/20556683221117085. eCollection 2022 Jan-Dec.
Interactive game systems can motivate stroke survivors to engage with their rehabilitation exercises. However, it is crucial that systems are in place to detect if exercises are performed correctly as stroke survivors often perform compensatory movements which can be detrimental to recovery. Very few game systems integrate motion tracking algorithms to monitor performance and detect such movements. This paper describes the development of algorithms which monitor for compensatory movements during upper limb reaching movements in real-time and provides quantitative metrics for health professionals to monitor performance and progress over time. A real-time algorithm was developed to analyse reaching motions in real-time through a low-cost depth camera. The algorithm segments cyclical reaching motions into component parts, including compensatory movement, and provides a graphical representation of task performance. Healthy participants ( = 10) performed reaching motions facing the camera. The real-time accuracy of the algorithm was assessed by comparing offline analysis to real-time collection of data. The algorithm's ability to segment cyclical reaching motions and detect the component parts in real-time was assessed. Results show that movement types can be detected in real time with accuracy, showing a maximum error of 1.71%. Using the methods outlined, the real-time detection and quantification of compensatory movements is feasible for integration within home-based, repetitive task practice game systems for people with stroke.
交互式游戏系统可以激励中风幸存者参与康复训练。然而,至关重要的是要有相应系统来检测训练是否正确执行,因为中风幸存者常常会做出代偿性动作,而这可能对恢复不利。很少有游戏系统集成运动跟踪算法来监测训练表现并检测此类动作。本文描述了一些算法的开发,这些算法可实时监测上肢伸展运动中的代偿性动作,并为健康专业人员提供定量指标,以便随时间监测训练表现和进展。开发了一种实时算法,通过低成本深度相机实时分析伸展动作。该算法将周期性伸展动作分割成各个组成部分,包括代偿性动作,并提供任务表现的图形化表示。健康参与者(n = 10)面向相机进行伸展动作。通过将离线分析与实时数据收集进行比较,评估了该算法的实时准确性。评估了该算法实时分割周期性伸展动作并检测各个组成部分的能力。结果表明,运动类型能够被准确实时检测,最大误差为1.71%。使用所述方法,对于整合到面向中风患者的居家重复性任务练习游戏系统中而言,代偿性动作的实时检测和量化是可行的。