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人机创造性互动:通过一款讲故事游戏探索人工智能体中的创造力。

Human-robot creative interactions: Exploring creativity in artificial agents using a storytelling game.

作者信息

Sandoval Eduardo Benítez, Sosa Ricardo, Cappuccio Massimiliano, Bednarz Tomasz

机构信息

Creative Robotics Lab, School of Arts and Design, Faculty of Arts, Design and Architecture, University of New South Wales, Sydney, Australia.

Faculty of Design ad Creative Technologies, Auckland University of Technology, Auckland, New Zealand.

出版信息

Front Robot AI. 2022 Aug 24;9:695162. doi: 10.3389/frobt.2022.695162. eCollection 2022.

Abstract

Creativity in social robots requires further attention in the interdisciplinary field of human-robot interaction (HRI). This study investigates the hypothesized connection between the perceived creative agency and the animacy of social robots. The goal of this work is to assess the relevance of robot movements in the attribution of creativity to robots. The results of this work inform the design of future human-robot creative interactions (HRCI). The study uses a storytelling game based on visual imagery inspired by the game "Story Cubes" to explore the perceived creative agency of social robots. This game is used to tell a classic story for children with an alternative ending. A 2 × 2 experiment was designed to compare two conditions: the robot telling the original version of the story and the robot plot twisting the end of the story. A Robotis Mini humanoid robot was used for the experiment, and we adapted the Short Scale of Creative Self (SSCS) to measure perceived creative agency in robots. We also used the Godspeed scale to explore different attributes of social robots in this setting. We did not obtain significant main effects of the robot movements or the story in the participants' scores. However, we identified significant main effects of the robot movements in features of animacy, likeability, and perceived safety. This initial work encourages further studies experimenting with different robot embodiment and movements to evaluate the perceived creative agency in robots and inform the design of future robots that participate in creative interactions.

摘要

社交机器人的创造力在人机交互(HRI)这一跨学科领域中需要得到更多关注。本研究调查了感知到的创造性能动性与社交机器人的拟人性之间的假设联系。这项工作的目标是评估机器人动作在将创造力归因于机器人过程中的相关性。这项工作的结果为未来人机创造性交互(HRCI)的设计提供了参考。该研究使用了一款基于视觉图像的讲故事游戏,其灵感来源于“故事方块”游戏,以探索社交机器人的感知创造性能动性。这个游戏用于为孩子们讲述一个有另类结局的经典故事。设计了一个2×2实验来比较两种情况:机器人讲述故事的原始版本以及机器人对故事结局进行情节扭转。实验使用了一个Robotis Mini人形机器人,并且我们改编了创造性自我短量表(SSCS)来测量对机器人的感知创造性能动性。我们还使用了戈德速量表来探索在这种情况下社交机器人的不同属性。我们在参与者的得分中未获得机器人动作或故事的显著主效应。然而,我们在拟人性、可爱度和感知安全性等特征方面确定了机器人动作的显著主效应。这项初步工作鼓励进一步开展研究,对不同的机器人实体和动作进行实验,以评估对机器人的感知创造性能动性,并为未来参与创造性交互的机器人设计提供参考。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2fb9/9449979/6dce153c12e3/frobt-09-695162-g001.jpg

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