Graduate School of Human and Social Sciences, Shimane University, Matsue 690-8504, Japan.
Faculty of Human Sciences, Shimane University, Matsue 690-8504, Japan.
Int J Environ Res Public Health. 2022 Sep 16;19(18):11683. doi: 10.3390/ijerph191811683.
In the last few years, esports have become popular among older individuals. Although participation in esports can become a novel activity for older adults, evidence on their effects is limited to young individuals. This study investigated the effects of esports participation on the emotional and physiological states of older adults. Twenty-five older men and women participating in health promotion activities in community centers (75 ± 8 years old) played a two-player racing game (Gran Turismo Sport, Sony) for 8-10 min. Their heart rates (HRs) were measured while the subjects played the games. The blood pressure (BP) and Profile of Mood States (POMS) were measured before and after gaming. The average HR during games (98 ± 17 bpm) was significantly higher than at pre-gaming (76 ± 11 bpm, < 0.001). The BP before and after the games did not significantly change. Interestingly, the vigor scores (positive mood affect) in POMS increased after the games ( < 0.05) in females, but not in males. In summary, among older individuals, playing esports games showed a moderate increase in HR, no spike/drop of BP, and positive mood elevation. Our preliminary data suggest the feasibility of participating in esports in a community for older adults and that it could affect mood positively, especially among older women.
在过去的几年中,电子竞技在老年人中变得越来越流行。虽然参与电子竞技对老年人来说可能是一种新的活动,但关于其影响的证据仅限于年轻人。本研究调查了电子竞技参与对老年人情绪和生理状态的影响。 25 名参加社区中心健康促进活动的老年男性和女性(75 ± 8 岁)玩了 8-10 分钟的双人赛车游戏(Gran Turismo Sport,Sony)。在玩游戏时测量他们的心率(HR)。在游戏前后测量血压(BP)和心境状态问卷(POMS)。游戏过程中的平均 HR(98 ± 17 bpm)明显高于游戏前(76 ± 11 bpm,<0.001)。游戏前后的 BP 没有明显变化。有趣的是,女性的 POMS 中的活力评分(积极情绪影响)在游戏后增加(<0.05),但男性则没有。总之,在老年人中,玩电子竞技游戏会导致心率适度增加,血压不会出现峰值/下降,情绪会升高。我们的初步数据表明,老年人在社区中参与电子竞技是可行的,并且可以积极影响情绪,尤其是对老年女性。