Bergama Vocational School, Dokuz Eylül Üniversity, İzmir, Turkey.
Faculty of Engineering, Department of Electrical and Electronics Engineering, Akdeniz University, Antalya, Turkey.
Med Biol Eng Comput. 2021 Sep;59(9):1691-1707. doi: 10.1007/s11517-021-02389-9. Epub 2021 Jul 3.
Stress and mental fatigue are in existence constantly in daily life, and decrease our productivity while performing our daily routines. The purpose of this study was to analyze the states of stress and mental fatigue using data fusion while e-sport activity. In the study, ten volunteers performed e-sport duty which required both physical and mental effort and skills for 2 min. Volunteers' electroencephalogram (EEG), galvanic skin response (GSR), heart rate variability (HRV), and eye tracking data were obtained before and during game and then were analyzed. In addition, the effects of e-sports were evaluated with visual analogue scale and d2 attention tests. The d2 tests are performed after the game, and the game has a positive effect on attention and concentration. EEG from the frontal region indicates that the game is partly caused by stress and mental fatigue. HRV analysis showed that the sympathetic and vagal activities created by e-sports on people are different. By evaluating HRV and GSR together, it was seen that the emotional processes of the participants were stressed in some and excited in others. Data fusion can serve a variety of purposes such as determining the effect of e-sports activity on the person and the appropriate game type.
在日常生活中,压力和精神疲劳是一直存在的,会降低我们在日常工作中的效率。本研究的目的是通过数据融合来分析电子竞技活动中的压力和精神疲劳状态。在研究中,十名志愿者进行了需要体力和精神技能的电子竞技任务,持续 2 分钟。在游戏前后获得志愿者的脑电图(EEG)、皮肤电反应(GSR)、心率变异性(HRV)和眼动追踪数据,然后进行分析。此外,使用视觉模拟量表和 d2 注意测试评估电子竞技的效果。d2 测试在游戏后进行,游戏对注意力和专注力有积极影响。来自额叶区域的 EEG 表明,游戏部分是由压力和精神疲劳引起的。HRV 分析表明,电子竞技对人的交感和迷走神经活动产生了不同的影响。通过综合评估 HRV 和 GSR,可以看出参与者的情绪过程在某些情况下是紧张的,而在其他情况下则是兴奋的。数据融合可以用于多种目的,例如确定电子竞技活动对人的影响和适当的游戏类型。