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基于游戏的皮质启动和功能性下肢训练在远程监督家庭环境中用于慢性卒中的可行性和可接受性:病例系列

Feasibility and Acceptability of Game-Based Cortical Priming and Functional Lower Limb Training in a Remotely Supervised Home Setting for Chronic Stroke: A Case Series.

作者信息

Lim Hyosok, Marjanovic Nicholas, Luciano Cristian, Madhavan Sangeetha

机构信息

Brain Plasticity Laboratory, Department of Physical Therapy, University of Illinois at Chicago, Chicago, IL, United States.

Graduate Program in Rehabilitation Sciences, College of Applied Health Sciences, University of Illinois at Chicago, Chicago, IL, United States.

出版信息

Front Rehabil Sci. 2022 Feb 22;3:775496. doi: 10.3389/fresc.2022.775496. eCollection 2022.

Abstract

BACKGROUND

Movement-based priming has been increasingly investigated to accelerate the effects of subsequent motor training. The feasibility and acceptability of this approach at home has not been studied. We developed a game-based priming system (DIG-I-PRIME) that engages the user in repeated ankle movements using serious games. We aimed to determine the feasibility, acceptability, and preliminary motor benefits of an 8-week remotely supervised telerehabilitation program utilizing game-based movement priming combined with functional lower limb motor training in chronic stroke survivors.

METHODS

Three individuals with stroke participated in a telerehabilitation program consisting of 20-min movement-based priming using the DIG-I-PRIME system followed by 30-min of lower limb motor training focusing on strength and balance. We evaluated feasibility using reported adverse events and compliance, and acceptability by assessing participant perception of the game-based training. Motor gains were assessed using the 10-m walk test and Functional Gait Assessment.

RESULTS

All participants completed 24 remotely supervised training sessions without any adverse events. Participants reported high acceptability of the DIG-I-PRIME system, reflected by high scores on satisfaction, enjoyment, user-friendliness, and challenge aspects of the system. Participants reported overall satisfaction with our program. Post-training changes in the 10-m walk test (0.10-0.31 m/s) and Functional Gait Assessment (4-7 points) exceeded the minimal clinically important difference.

CONCLUSION

Our results indicate that a remotely supervised game-based priming and functional lower limb exercise program is feasible and acceptable for stroke survivors to perform at home. Also, improved walking provides preliminary evidence of game-based priming to be beneficial as a telerehabilitation strategy for stroke motor recovery.

摘要

背景

基于运动的启动训练已被越来越多地研究,以加速后续运动训练的效果。这种方法在家庭环境中的可行性和可接受性尚未得到研究。我们开发了一种基于游戏的启动系统(DIG-I-PRIME),该系统通过严肃游戏让用户进行重复的踝关节运动。我们旨在确定一项为期8周的远程监督远程康复计划的可行性、可接受性和初步运动益处,该计划利用基于游戏的运动启动训练与慢性中风幸存者的下肢功能运动训练相结合。

方法

三名中风患者参加了一项远程康复计划,该计划包括使用DIG-I-PRIME系统进行20分钟的基于运动的启动训练,随后进行30分钟的下肢运动训练,重点是力量和平衡。我们通过报告的不良事件和依从性评估可行性,并通过评估参与者对基于游戏的训练的感知来评估可接受性。使用10米步行测试和功能性步态评估来评估运动改善情况。

结果

所有参与者均完成了24次远程监督训练课程,未发生任何不良事件。参与者报告说DIG-I-PRIME系统具有很高的可接受性,这体现在该系统在满意度、趣味性、用户友好性和挑战性方面的高分上。参与者对我们的计划总体满意。10米步行测试(0.10 - 0.31米/秒)和功能性步态评估(4 - 7分)的训练后变化超过了最小临床重要差异。

结论

我们的结果表明,一项远程监督的基于游戏的启动训练和下肢功能锻炼计划对于中风幸存者在家中进行是可行且可接受的。此外,步行能力的改善为基于游戏的启动训练作为中风运动恢复的远程康复策略的益处提供了初步证据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f306/9397891/aca3220fe450/fresc-03-775496-g0001.jpg

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