Advanced Human Resource Development Project Group for Health Care in Aging Friendly Industry, Dongseo University, Busan, South Korea.
Department of Physical and Rehabilitation Medicine, Center for Prevention and Rehabilitation, Heart Vascular Stroke Institute, Samsung Medical Center, Sungkyunkwan University School of Medicine, Seoul, South Korea.
NeuroRehabilitation. 2019;45(2):221-227. doi: 10.3233/NRE-192829.
Game-based exercise is effective for improving strength and motor function in stroke patients undergoing rehabilitation, and it creates fun and motivation for exercise.
We investigated the effect of game-based exercise on hand strength, motor function, and compliance in stroke patients.
Fifty stroke patients were randomly divided into experimental and control groups. The experimental group performed a game-based hand resistance exercise. This exercise was divided into isotonic and isometric types and was performed 30 min/day, 5 days/week, for 6 weeks with 70% of the 1-repetition maximum. In contrast, the control group was given a traditional manual exercise by the occupational therapist, and the type of exercise and time involved were the same as those in the experimental group. The primary outcome measure was hand strength test measured using a dynamometer. Secondary outcome measures were manual function tests (MFT) and hand function tests using box and block test (BBT). Subject-based reports of motivation, fun, pain/fatigue evaluated on 0 to 10 numeric rating scales were compared between groups.
After training, hand strength, MFT and BBT was improved in the experimental group compared to the control group (P < 0.001, both). Subject-based reports of motivation and fun was significantly greater in the experimental group than the control group (P < 0.001, both), except to pain/fatigue (P = 0.728).
In conclusion, we demonstrated that game-based exercise is more effective than manual exercise in improving muscle strength, motor function, and compliance in stroke patients.
基于游戏的运动对于改善康复中的中风患者的力量和运动功能非常有效,并且为运动创造了乐趣和动力。
我们研究了基于游戏的运动对中风患者手部力量、运动功能和依从性的影响。
将 50 例中风患者随机分为实验组和对照组。实验组进行基于游戏的手部抗阻运动。这种运动分为等张和等长两种类型,每天进行 30 分钟,每周 5 天,强度为 1 次重复最大量的 70%。相比之下,对照组由职业治疗师进行传统的手动运动,运动类型和时间与实验组相同。主要结局测量是使用测力计测量手部力量测试。次要结局测量是使用盒子和块测试(BBT)的手动功能测试(MFT)和手部功能测试。通过 0 到 10 的数字评分量表比较两组之间在动机、乐趣、疼痛/疲劳方面的主观报告。
训练后,实验组的手部力量、MFT 和 BBT 均优于对照组(P<0.001,均)。实验组的动机和乐趣的主观报告明显大于对照组(P<0.001,均),但疼痛/疲劳除外(P=0.728)。
总之,我们证明了基于游戏的运动比手动运动更能有效改善中风患者的肌肉力量、运动功能和依从性。