Hong Xiumin, Liu Qianqian
Institute of Early Childhood Education, Faculty of Education, Beijing Normal University, Beijing, China.
Front Psychol. 2022 Sep 28;13:956570. doi: 10.3389/fpsyg.2022.956570. eCollection 2022.
As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics of children's national identity, it is necessary to use scientific and interactive assessment methods. The present study investigated whether the game-based assessment we developed specifically would be an appropriate tool to measure young children's national identity. The results show that the game-based assessment had good item discrimination. Exploratory factor analysis demonstrated the game covered three aspects: national cognition mastery, national emotion engagement, and national behavior tendency. The confirmatory factor analysis suggested that the model with three factors fit the data well. The internal consistency, the split-half reliability, and the test-retest reliability meet standards. Overall, the results indicated that this game can be successfully used to assess young children's national identity with acceptable validity and reliability. Our study provides strong evidence for the use of human-computer interaction in child measurement. These findings are the first to demonstrate the promise of game-based assessment in assessing children's national identity reliably and effectively.
作为一种人机交互方式,基于游戏的评估更适合幼儿,因为它具有情境性、趣味性和有效性。国家认同感是影响幼儿全面发展和国家未来发展的重要因素,已引起研究者的广泛关注。然而,对幼儿国家认同感的评估仍基于传统评估方式,包括问卷调查和访谈,这些方式存在不准确、枯燥和耗时的局限性。为了解幼儿国家认同感的特点,有必要采用科学且具交互性的评估方法。本研究调查了我们专门开发的基于游戏的评估是否会是测量幼儿国家认同感的合适工具。结果表明,基于游戏的评估具有良好的项目区分度。探索性因素分析表明该游戏涵盖三个方面:国家认知掌握、国家情感投入和国家行为倾向。验证性因素分析表明三因素模型与数据拟合良好。内部一致性、分半信度和重测信度均符合标准。总体而言,结果表明该游戏可成功用于评估幼儿的国家认同感,具有可接受的效度和信度。我们的研究为在儿童测量中使用人机交互提供了有力证据。这些发现首次证明了基于游戏的评估在可靠且有效地评估儿童国家认同感方面的前景。