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基于游戏的认知监测重复评估:在夏令营环境中的初步可用性和依从性研究。

A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting.

机构信息

Silver School of Social Work, McSilver Institute for Poverty Policy and Research, New York University, 41 East 11th Street, 7th Floor, New York, NY, 10003, USA.

Feinberg School of Medicine, Northwestern University, 633 N St. Clair St, 19th Floor, Chicago, IL, 60611, USA.

出版信息

J Autism Dev Disord. 2019 May;49(5):2003-2014. doi: 10.1007/s10803-019-03881-w.

Abstract

The current feasibility study examined the adherence, reliability, and assessment potential of an evidence-based game-like mobile Monitoring Tool (Akili Interactive Labs), to monitor 100 participants' cognition for eight sessions at a summer camp for children with special needs. A validated measure of attention was administered at baseline. In the last session, participants completed an exit questionnaire. The Monitoring Tool was found to be enjoyable, and showed a high rate of adherence. No Monitor-related adverse events were reported. Monitor metrics showed good reliability across repeated measurements, indicating it is stable over long-term cognitive monitoring. There was evidence that the Monitoring Tool was able to detect differences in cognition between the children diagnosed with attention deficit hyperactivity disorder and autism spectrum disorders.

摘要

本可行性研究旨在考察基于证据的游戏式移动监测工具(Akili Interactive Labs)的依从性、可靠性和评估潜力,以监测 100 名特殊需要夏令营儿童的认知能力,共进行 8 个疗程。在基线时,对注意力的验证性测量进行了管理。在最后一个疗程中,参与者完成了一份退出调查问卷。监测工具被认为是令人愉快的,并且具有很高的依从性。没有报告与监测器相关的不良事件。监测器指标在重复测量中表现出良好的可靠性,表明其在长期认知监测中是稳定的。有证据表明,监测工具能够检测出患有注意力缺陷多动障碍和自闭症谱系障碍的儿童之间认知能力的差异。

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