Science and Engineering Faculty, Australian Research Centre, Centre of Excellence for Mathematical and Statistical frontiers (ACEMS), School of Mathematical Sciences, Queensland University of Technology, Brisbane, Australia.
Australian Institute of Sport, Bruce, Australia.
PLoS One. 2022 Oct 20;17(10):e0272848. doi: 10.1371/journal.pone.0272848. eCollection 2022.
Comparison and classification of ball trajectories can provide insight to support coaches and players in analysing their plays or opposition plays. This is challenging due to the innate variability and uncertainty of ball trajectories in space and time. We propose a framework based on Dynamic Time Warping (DTW) to cluster, compare and characterise trajectories in relation to play outcomes. Seventy-two international women's basketball games were analysed, where features such as ball trajectory, possession time and possession outcome were recorded. DTW was used to quantify the alignment-adjusted distance between three dimensional (two spatial, one temporal) trajectories. This distance, along with final location for the play (usually the shot), was then used to cluster trajectories. These clusters supported the conventional wisdom of higher scoring rates for fast breaks, but also identified other contextual factors affecting scoring rate, including bias towards one side of the court. In addition, some high scoring rate clusters were associated with greater mean change in the direction of ball movement, supporting the notion of entropy affecting effectiveness. Coaches and other end users could use such a framework to help make better use of their time by honing in on groups of effective or problematic plays for manual video analysis, for both their team and when scouting opponent teams and suggests new predictors for machine learning to analyse and predict trajectory-based sports.
球的运行轨迹的比较和分类可以为教练和运动员提供分析自身或对手比赛的依据。然而,由于球在空间和时间上的固有可变性和不确定性,这一过程极具挑战性。我们提出了一个基于动态时间规整(DTW)的框架,以聚类、比较和描述与比赛结果相关的轨迹。分析了 72 场国际女子篮球比赛,记录了球的轨迹、控球时间和控球结果等特征。DTW 用于量化三维(两个空间,一个时间)轨迹之间的对齐调整距离。然后,将该距离以及比赛的最终位置(通常是投篮)用于对轨迹进行聚类。这些聚类支持了快攻得分率更高的传统观点,但也确定了影响得分率的其他上下文因素,包括偏向球场一侧的倾向。此外,一些高得分率聚类与球运行方向的平均变化较大有关,这支持了熵影响有效性的观点。教练和其他最终用户可以使用这样的框架,通过关注对自身球队和对手球队进行手动视频分析时有效或有问题的比赛,从而更好地利用时间,并提出新的基于机器学习的预测因子来分析和预测基于轨迹的运动。