Suppr超能文献

图形表示中的空间悖论。

The space paradox in graphic representation.

作者信息

Lange-Küttner Christiane, Vinueza Chavez Ximena

机构信息

Department of Psychology, University of Bremen, Freie Hansestadt Bremen, Germany.

School of Psychology, London Metropolitan University, London, United Kingdom.

出版信息

Front Psychol. 2022 Oct 4;13:968918. doi: 10.3389/fpsyg.2022.968918. eCollection 2022.

Abstract

The negative space drawing technique refers to drawing the transparent space around and between objects, rather than drawing the objects themselves. This space-based instruction is thought to attenuate object-specific visual attention and to enhance perception of a spatial expanse. Developmentally, it is equivalent to the Piagetian dichotomic space concept of filled and empty space. A sample of 96 children from 5 to 12 years of age and 24 adults ( = 120) drew on a computer tablet a real-life model spacebox placed in front of the participant, with three cubes placed inside the model. Children followed two instructions, a "Please draw the three cubes and the box as you can see them" and a "Please draw the space around the objects," with the sequence counterbalanced. NSp outline drawings began to show from 9 years onwards. A positive effect of the NSp technique showed for occlusion drawing because of the depiction of common contour of objects which could create a cohesive scene feature such as a horizon. The VR instruction focused attention toward the space box and enhanced 3D drawing of both the spacebox and the cubes. Thus, it could be concluded-rather paradoxically-that drawing in 3D is better based on object- than on space-based attention, while drawing occlusion is better based on space-based than object-based attention. We suggest, however, that a better definition of VR as attention to object appearances is that VR unifies objects and spatial context into one global plane.

摘要

负空间绘图技术是指绘制物体周围和之间的透明空间,而不是绘制物体本身。这种基于空间的指导被认为可以减弱对特定物体的视觉注意力,并增强对空间范围的感知。从发展角度来看,它等同于皮亚杰关于充满空间和空空间的二分法空间概念。96名5至12岁的儿童和24名成年人(共120人)在电脑平板电脑上绘制了放置在参与者面前的真实生活模型空间盒,模型内放置了三个立方体。儿童遵循两条指令,一条是“请按你看到的样子画出三个立方体和盒子”,另一条是“请画出物体周围的空间”,指令顺序相互平衡。9岁起开始出现负空间轮廓图。由于对物体共同轮廓的描绘可以创造出如地平线等连贯的场景特征,负空间技术对遮挡绘图产生了积极影响。虚拟现实(VR)指令将注意力集中在空间盒上,并增强了空间盒和立方体的三维绘图。因此,可以相当矛盾地得出结论,即三维绘图基于物体注意力比基于空间注意力更好,而遮挡绘图基于空间注意力比基于物体注意力更好。然而,我们建议,将VR更好地定义为对物体外观的注意力,是因为VR将物体和空间背景统一到一个全局平面中。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e253/9577329/1e8b43419af2/fpsyg-13-968918-g0001.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验