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虚拟现实(VR)太极拳方案对 COVID-19 大流行期间老年人心理健康影响的初步研究。

A Pilot Study of Virtual Reality (VR) Tai Chi Program on Mental Health among Older Adults during the COVID-19 Pandemic.

机构信息

Department of Health & Wellness Design, Indiana University, Bloomington, IN, United States.

Department of Community Health Systems, Indiana University, Bloomington, IN, United States.

出版信息

Am J Health Behav. 2022 Oct 17;46(5):576-585. doi: 10.5993/AJHB.46.5.8.

Abstract

OBJECTIVES

Tai Chi, an ancient Chinese martial art, has been credited for improving the physical and mental health of community-dwelling older adults. Virtual reality (VR) has developed as a therapeutic technique for improving health and well-being in older adults. Previous research on exercise-based VR interventions in older adults has focused primarily on the physical and cognitive health effects. The extent to which a program integrating the ancient practice of Tai Chi with virtual reality might benefit older individuals' physical and mental health is an unknown entity. In this pilot study, we examined potential advantages of the virtual Tai Chi program in terms of health outcomes, as well as to gather qualitative data on the barriers to VR program participation.

METHODS

We conducted semi-structured, in-depth interviews with 5 participants who had participated at least 5 years in traditional Tai Chi.

RESULTS

Three key salient themes emerged as beneficial results of VR experiences: (1) mindfulness/ meditation, (2) enjoyment, and (3) physical exercise. Participants also reported 3 main challenges: (1) some difficulties with controllers and functions, (2) cybersickness/pain, and (3) absence of group synergy.

CONCLUSIONS

These challenges suggest further avenues of investigation for researchers in refining this approach.

摘要

目的

太极拳是中国的一种古老武术,被认为可以改善社区居住的老年人的身心健康。虚拟现实(VR)已经发展成为一种改善老年人健康和幸福感的治疗技术。以前关于基于运动的 VR 干预对老年人的研究主要集中在对身体和认知健康的影响上。将太极拳这一古老实践与虚拟现实相结合的项目对老年人身心健康的益处程度尚不清楚。在这项初步研究中,我们从健康结果的角度来研究虚拟太极拳计划的潜在优势,并收集有关 VR 项目参与障碍的定性数据。

方法

我们对 5 名至少参加过 5 年传统太极拳的参与者进行了半结构式深入访谈。

结果

有三个关键的突出主题是 VR 体验的有益结果:(1)正念/冥想,(2)享受,(3)体育锻炼。参与者还报告了 3 个主要挑战:(1)一些控制器和功能的困难,(2)晕动症/疼痛,(3)缺乏团队协同作用。

结论

这些挑战表明研究人员需要进一步研究改进这种方法。

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