• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

在中等安全环境中,将基于头像的虚拟世界软件作为临床干预、培训和反思性实践的辅助手段的可接受性和可行性:一项定性访谈研究。

Acceptability and feasibility of using avatar-based virtual world software as an adjunct to clinical interventions, training, and reflective practice in a medium secure setting: A qualitative interview study.

机构信息

Birmingham and Solihull Mental Health Foundation Trust, Lancashire and South Cumbria Foundation Trust, Birmingham, UK.

Birmingham and Solihull Mental Health Foundation Trust, Birmingham, UK.

出版信息

Crim Behav Ment Health. 2022 Dec;32(6):377-388. doi: 10.1002/cbm.2264. Epub 2022 Nov 8.

DOI:10.1002/cbm.2264
PMID:36346206
Abstract

BACKGROUND

Relationships are at the core of recovery, particularly in secure services where patients have usually had difficulties with authority figures and can have mentalisation deficits. Early indications are that avatar-based virtual world software may help facilitate communication and emotional expression.

AIMS

To establish the feasibility of using avatar-based virtual world software in a medium secure hospital, adjunctive to standard staff-patient interactions during clinical interventions and staff activities including reflective practice and training; to explore patient, staff participant and facilitator experiences using it.

METHODS

Use of the software was offered across an 89-bedded unit as an optional adjunct to clinical interventions, reflective practice and training sessions. Qualitative data were collected using semi-structured interviews and analysed using thematic analysis. Volunteer sampling was used. Five patients volunteered and were matched with an equal number of staff facilitators and participants.

RESULTS

Eighty four sessions were completed using the avatar software with between 1 and 11 participant(s) per session, totalling 347 participant sessions. No adverse events occurred relatable to the sessions. An overarching theme of 'adding value' emerged, encompassing subthemes such as 'concrete visual presence and imagery', 'mentalisation processes' and 'enhanced focus, depth and problem solving'. Experiences of added value were affected by moderators which were 'power and relationship dynamics', the 'ability to use software', 'practical processes' and 'literacy'.

CONCLUSIONS

Avatar software is feasible to implement, acceptable to patients and staff and may offer an opportunity to aid mentalisation and reflection. By definition, everyone engaging in this study was a volunteer, even an enthusiast, so it would now be useful to extend evaluation to those who need some encouragement to use avatar software. Research to quantify benefits and establish the cost impact is now indicated, as our findings show it may offer a novel way of connecting with hard-to-reach patient groups.

摘要

背景

人际关系是康复的核心,尤其是在安全服务中,患者通常与权威人士存在困难,并且可能存在心理化缺陷。初步迹象表明,基于头像的虚拟世界软件可能有助于促进沟通和情感表达。

目的

在中等安全医院中,建立使用基于头像的虚拟世界软件的可行性,作为临床干预和员工活动(包括反思实践和培训)中标准员工-患者互动的辅助手段;探索患者、员工参与者和促进者使用它的经验。

方法

在一个 89 张床位的病房中提供软件使用,作为临床干预、反思实践和培训课程的可选辅助手段。使用半结构化访谈收集定性数据,并使用主题分析进行分析。使用志愿者抽样。有 5 名患者自愿参加,并与数量相等的员工促进者和参与者相匹配。

结果

共完成了 84 次使用头像软件的课程,每次课程有 1 到 11 名参与者,总计 347 名参与者课程。与课程相关的没有发生任何不良事件。出现了一个总体主题“增加价值”,包括“具体的视觉存在和意象”、“心理化过程”和“增强的焦点、深度和问题解决”等子主题。增值体验受到“权力和关系动态”、“使用软件的能力”、“实践流程”和“读写能力”等因素的影响。

结论

头像软件易于实施,患者和员工都可以接受,并且可能为促进心理化和反思提供机会。根据定义,参与这项研究的每个人都是志愿者,即使是热心参与者,所以现在将评估扩展到那些需要一些鼓励来使用头像软件的人是有用的。现在需要进行研究以量化效益并确定成本影响,因为我们的研究结果表明,它可能为与难以接触的患者群体建立联系提供一种新途径。

相似文献

1
Acceptability and feasibility of using avatar-based virtual world software as an adjunct to clinical interventions, training, and reflective practice in a medium secure setting: A qualitative interview study.在中等安全环境中,将基于头像的虚拟世界软件作为临床干预、培训和反思性实践的辅助手段的可接受性和可行性:一项定性访谈研究。
Crim Behav Ment Health. 2022 Dec;32(6):377-388. doi: 10.1002/cbm.2264. Epub 2022 Nov 8.
2
Adjunctive avatar therapy for mentalization-based treatment of borderline personality disorder: a mixed-methods feasibility study.辅助虚拟人物治疗对边缘型人格障碍的心理化治疗的辅助作用:一项混合方法可行性研究。
Evid Based Ment Health. 2017 Nov;20(4):123-127. doi: 10.1136/eb-2017-102761. Epub 2017 Oct 22.
3
The AMBER care bundle for hospital inpatients with uncertain recovery nearing the end of life: the ImproveCare feasibility cluster RCT.AMBER 关怀包用于生命末期临近、康复情况不确定的住院患者:改善关怀可行性群组 RCT。
Health Technol Assess. 2019 Oct;23(55):1-150. doi: 10.3310/hta23550.
4
An intervention to improve the quality of life in children of parents with serious mental illness: the Young SMILES feasibility RCT.改善严重精神疾病父母子女生活质量的干预措施:Young SMILES 可行性 RCT。
Health Technol Assess. 2020 Nov;24(59):1-136. doi: 10.3310/hta24590.
5
Innovations in Practice: Avatar-based virtual reality in CAMHS talking therapy: two exploratory case studies.实践中的创新:儿童与青少年心理健康服务(CAMHS)谈话治疗中基于化身的虚拟现实:两项探索性案例研究。
Child Adolesc Ment Health. 2019 Sep;24(3):283-287. doi: 10.1111/camh.12326. Epub 2019 Mar 25.
6
Participants' experiences of AVATAR therapy for distressing voices: a thematic qualitative evaluation.参与者对治疗困扰性幻听的 AVATAR 疗法的体验:主题定性评估。
BMC Psychiatry. 2022 May 24;22(1):356. doi: 10.1186/s12888-022-04010-1.
7
Preoperative behavioural intervention to reduce drinking before elective orthopaedic surgery: the PRE-OP BIRDS feasibility RCT.择期骨科手术前行为干预以减少饮酒:PRE-OP BIRDS 可行性 RCT。
Health Technol Assess. 2020 Mar;24(12):1-176. doi: 10.3310/hta24120.
8
Using Personalized Avatars as an Adjunct to an Adult Weight Loss Management Program: Randomized Controlled Feasibility Study.使用个性化虚拟形象作为成人减肥管理计划的辅助手段:随机对照可行性研究。
JMIR Form Res. 2022 Oct 5;6(10):e36275. doi: 10.2196/36275.
9
Factors affecting feasibility and acceptability of a practice-based educational intervention to support evidence-based prescribing: a qualitative study.影响基于实践的教育干预以支持循证处方的可行性和可接受性的因素:一项定性研究
Fam Pract. 2004 Dec;21(6):661-9. doi: 10.1093/fampra/cmh614. Epub 2004 Nov 4.
10
A feasibility evaluation of Discovery Group: determining the acceptability and potential outcomes of a patient-led research group in a secure mental health inpatient setting.探索者小组的可行性评估:确定在安全的精神科住院环境中由患者主导的研究小组的可接受性和潜在结果。
Res Involv Engagem. 2021 Sep 25;7(1):67. doi: 10.1186/s40900-021-00310-0.

引用本文的文献

1
Utilizing the Metaverse to Provide Innovative Psychosocial Support for Pediatric, Adolescent, and Young Adult Patients with Rare Cancer.利用元宇宙为患有罕见癌症的儿童、青少年和青年患者提供创新的心理社会支持。
Cancers (Basel). 2024 Jul 23;16(15):2617. doi: 10.3390/cancers16152617.