Sadeghi Saeedeh, Daziano Ricardo, Yoon So-Yeon, Anderson Adam K
Department of Psychology, Cornell University, Ithaca, NY USA.
School of Civil and Environmental Engineering, Cornell University, Ithaca, NY USA.
Virtual Real. 2023;27(2):1051-1061. doi: 10.1007/s10055-022-00713-8. Epub 2022 Nov 3.
Time sometimes feels like it is flying by or slowing down. Previous research indicates objective number of items, subjective affect, and heart rate all can influence the experience of time. While these factors are usually tested in isolation with simple stimuli in the laboratory, here we examined them together in the ecological context of a virtual subway ride. We hypothesized that subjective affective experience associated with objective crowding lengthens subjective trip duration. Participants ( = 41) experienced short (1-2 min) immersive virtual reality subway trips with different levels of public crowding. Consistent with the immersive nature of decreased interpersonal virtual space, increased crowding decreased pleasantness and increased the unpleasantness of a trip. Virtual crowding also lengthened perceived trip duration. The presence of one additional person per square meter of the train significantly increased perceived travel time by an average of 1.8 s. Degree of pleasant relative to unpleasant affect mediated why crowded trips felt longer. Independently of crowding and affect, heart rate changes were related to experienced trip time. These results demonstrate socioemotional regulation of the experience of time and that effects of social crowding on perception and affect can be reliably created during a solitary virtual experience. This study demonstrates a novel use of Virtual Reality technology for testing psychological theories in ecologically valid and highly controlled settings.
The online version contains supplementary material available at 10.1007/s10055-022-00713-8.
时间有时感觉飞逝而过,有时又似乎放慢了脚步。先前的研究表明,客观事物数量、主观情感以及心率都会影响时间体验。虽然这些因素通常在实验室中通过简单刺激进行单独测试,但在此我们在虚拟地铁乘车的生态环境中对它们进行了综合考察。我们假设,与客观拥挤相关的主观情感体验会延长主观行程持续时间。参与者(n = 41)体验了时长较短(1 - 2分钟)的沉浸式虚拟现实地铁行程,其中包含不同程度的公共拥挤情况。与人际虚拟空间减少的沉浸式特性一致,拥挤程度增加会降低行程的愉悦感,并增加不愉快感。虚拟拥挤还会延长感知到的行程持续时间。每平方米火车面积多一人会使感知到的旅行时间平均显著增加1.8秒。愉悦相对于不愉快情感的程度介导了为何拥挤行程感觉更长。与拥挤和情感无关,心率变化与体验到的行程时间有关。这些结果证明了时间体验的社会情感调节作用,并且在单独的虚拟体验中可以可靠地产生社会拥挤对感知和情感的影响。这项研究展示了虚拟现实技术在生态有效且高度可控的环境中测试心理学理论的新用途。
在线版本包含可在10.1007/s10055 - 022 - 00713 - 8获取的补充材料。