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游戏化翻转课堂对提高护生技能能力和学习动机的影响:一项随机对照试验。

Effect of gamified flipped classroom on improving nursing students' skills competency and learning motivation: a randomized controlled trial.

作者信息

Elzeky Mohamed E H, Elhabashy Heba M M, Ali Wafaa G M, Allam Shaimaa M E

机构信息

Medical Surgical Nursing Department, Faculty of Nursing, Mansoura University, Dakahlia, Egypt.

出版信息

BMC Nurs. 2022 Nov 16;21(1):316. doi: 10.1186/s12912-022-01096-6.

Abstract

BACKGROUND

Flipped learning excessively boosts the conceptual understanding of students through the reversed arrangement of pre-learning and in classroom learning events and challenges students to independently achieve learning objectives. Using a gamification method in flipped classrooms can help students stay motivated and achieve their goals.  METHODS: This study adopted a randomized controlled study design with a pre-test and post-test and involved 128 nursing students at Mansoura University. This study randomly divided the students into the study and control groups. Data were collected at three time points using six tools. In the intervention group, Moodle was gamified for 6 weeks.  RESULTS: A significant difference in the students' self-confidence (p = 0.021), skills knowledge (p < 0.001), intensity of preparation (p < 0.001), and motivation (p < 0.001) was observed between the two groups; however, no difference in the students' skills performance (p = 0.163) was observed between the two groups after using gamified flipped classrooms.

CONCLUSIONS

Compared with the traditional flipped classrooms, gamified flipped classrooms improved nursing students' motivation, intensity of preparation, skills knowledge, and self-confidence during laboratory clinical practice. Thus, gamification is a learning approach that can be implemented in conjunction with the flipped classroom model to motivate students to participate in the learning process.

TRIAL REGISTRATION

Prospectively registered with ClinicalTrials.gov on 26/04/2021; registration number NCT04859192.

摘要

背景

翻转课堂通过将预习和课堂学习活动进行反向安排,过度提升了学生的概念理解能力,并促使学生独立实现学习目标。在翻转课堂中使用游戏化方法可以帮助学生保持学习动力并实现目标。

方法

本研究采用前后测的随机对照研究设计,纳入了曼苏拉大学的128名护理专业学生。本研究将学生随机分为研究组和对照组。使用六种工具在三个时间点收集数据。在干预组中,对Moodle平台进行了为期6周的游戏化处理。

结果

两组学生在自信心(p = 0.021)、技能知识(p < 0.001)、准备强度(p < 0.001)和学习动力(p < 0.001)方面存在显著差异;然而,在使用游戏化翻转课堂后,两组学生的技能表现(p = 0.163)没有差异。

结论

与传统翻转课堂相比,游戏化翻转课堂提高了护理专业学生在实验室临床实践中的学习动力、准备强度、技能知识和自信心。因此,游戏化是一种可以与翻转课堂模式结合实施的学习方法,以激励学生参与学习过程。

试验注册

于2021年4月26日在ClinicalTrials.gov上进行前瞻性注册;注册号NCT04859192。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1743/9670406/0ba91d1d8f0d/12912_2022_1096_Fig1_HTML.jpg

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