触摸人类神经元:以用户为中心的增强现实技术,利用高分辨率zStack数据集,通过玻璃和运动跟踪技术,对体内细胞共聚焦激光扫描显微镜(CLSM)进行观察和交互,应用于医学教育和临床医学。
Touching The Human Neuron: User-Centric Augmented Reality Viewing and Interaction of in-vivo Cellular Confocal Laser Scanning Microscopy (CLSM) Utilizing High Resolution zStack Data Sets for Applications in Medical Education and Clinical Medicine Using GLASS and Motion Tracking Technology.
作者信息
Riddle R Scott, Wasser Daniel E, McCarthy Michael
机构信息
Photon Biomedical.
出版信息
J Biocommun. 2017 May 4;41(1):e5. doi: 10.5210/jbc.v41i1.7563. eCollection 2017.
This is the first report of a prototype that allows for real-time interaction with high-resolution cellular modules using GLASS technology. The prototype was developed* using zStack data sets which allow for real-time interaction of low polygon and direct surface models exported from primary source imaging. This paper also discusses potential educational and clinical applications of a wearable, interactive, user-centric, augmented reality visualization of cellular structures. * Prototype was developed using IMARIS , ImageJ , MAYA , 3DCOAT , UNITY , ZBrush , OcculusRift , LeapMotion , and output for multiplatform function with Google GLASS technology as its viewing modality.
这是关于一款原型的首次报告,该原型利用玻璃(GLASS)技术实现了与高分辨率细胞模块的实时交互。该原型是使用zStack数据集开发的,这些数据集允许对从原始源成像导出的低多边形和直接表面模型进行实时交互。本文还讨论了细胞结构的可穿戴、交互式、以用户为中心的增强现实可视化的潜在教育和临床应用。*该原型是使用IMARIS、ImageJ、MAYA、3DCOAT、UNITY、ZBrush、OcculusRift、LeapMotion开发的,并以谷歌玻璃(Google GLASS)技术作为其观看方式输出以实现多平台功能。
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