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在线学习环境下的中学编程体验

Experiences of Middle School Programming in an Online Learning Environment.

作者信息

Alebaikan Reem, Alajlan Hayat, Almassaad Ahmad, Alshamri Norah, Bain Yvonne

机构信息

Department of Curriculum and Instruction, College of Education, King Saud University, Riyadh 11451, Saudi Arabia.

Ministry of Education, Riyadh 11148, Saudi Arabia.

出版信息

Behav Sci (Basel). 2022 Nov 21;12(11):466. doi: 10.3390/bs12110466.

Abstract

This small-scale qualitative study aimed to explore learning programming through online experiences among middle school students in a school for girls in Saudi Arabia. The low uptake of computing by girls has been a persistent problem in schools and beyond. In Saudi Arabia, there are similar issues in encouraging learners and girls in particular to be interested in computer coding. To explore how to engage learners in coding, an informal online course on programming for learners (age 12) was designed using a community-of-inquiry approach and a gamification process enabled through the use of Thunkable™ and TalentLMS™ to engage learners. An inductive qualitative research approach was used to explore influencing factors for engaging learners in programming. The data comprised three individual interviews, one focus group, a teacher's diary, and a content analysis of the activities recorded in the TalentLMS™ system's student progress reports. Findings highlighted the need to consider digital learning agency in the online learning environment and that learning programming online was best facilitated through student collaboration using live tools with teacher support to develop the online community. Further, findings revealed the rationale for the girls enrolling in the online programming course, which included improving their online learning skills, planning future careers, and developing résumés. These findings may contribute to offering some insight into pedagogy that can encourage greater interest in computer programming in schools.

摘要

这项小规模定性研究旨在探索沙特阿拉伯一所女子学校的中学生通过在线体验学习编程的情况。女生对计算机课程的低参与度一直是学校内外长期存在的问题。在沙特阿拉伯,在鼓励学习者尤其是女生对计算机编码感兴趣方面也存在类似问题。为了探索如何让学习者参与编码,使用探究社区方法和通过使用Thunkable™和TalentLMS™实现的游戏化过程,为12岁的学习者设计了一门关于编程的非正式在线课程,以吸引学习者。采用归纳定性研究方法来探索影响学习者参与编程的因素。数据包括三次个人访谈、一次焦点小组访谈、一份教师日记以及对TalentLMS™系统学生进度报告中记录的活动的内容分析。研究结果强调了在在线学习环境中考虑数字学习能动性的必要性,并且在线学习编程最好通过学生在教师支持下使用实时工具进行协作来促进在线社区的发展。此外,研究结果揭示了女生报名参加在线编程课程的理由,包括提高她们的在线学习技能、规划未来职业以及制作简历。这些研究结果可能有助于为教学法提供一些见解,从而鼓励学校中对计算机编程产生更大的兴趣。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/cba1/9687787/d6c9d663423c/behavsci-12-00466-g001.jpg

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