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绿色宜人之地:运动中虚拟环境临场感的情感和大脑血液动力学效应。

Green and Pleasant Lands: The Affective and Cerebral Hemodynamic Effects of Presence in Virtual Environments During Exercise.

机构信息

College of Health, Wellbeing and Life Sciences, 7314Sheffield Hallam University, UK.

出版信息

Percept Mot Skills. 2023 Apr;130(2):826-843. doi: 10.1177/00315125221146614. Epub 2022 Dec 21.

Abstract

Pleasant exercise experiences increase the likelihood of exercise adherence, and innovative strategies to promote consistently pleasant exercise experiences are needed. In this study we compared a novel nature-based virtual reality environment, a nature-based 360° video, and a control condition to test the hypothesis that greater presence in virtual space would promote positive affective experiences during exercise. Moreover, we assessed prefrontal cerebral hemodynamics using near infrared spectroscopy to explore possible neural underpinnings of dissociative strategies during exercise. Twelve participants ( = 26.2, = 7.7 years; BMI = 25.5, = 5.2 kg/m) completed a maximal aerobic test and three exercise conditions (Control, Virtual Reality [VR], and 360° video). The two experimental conditions differed in terms of the participants' sense of presence (VR eliciting greatest presence), and all conditions utilized similar exercise intensity. The VR condition setting was a virtual mountain forest trail, and the 360° video was of a forest road. The 360° video was perceived as the most distracting ( = .023, = 1.07), pleasant ( = .007, = .75), and enjoyable ( = .029; = .82) condition. ΔHbDiff data indicated that the control condition caused the greatest prefrontal brain activation ( = .008, = .84). Presence was not a salient factor in distracting participants from bodily sensations during exercise, but immersion in a stimulus was. These results provide support for using head-mounted displays during exercise as a strategy to increase pleasure, with practical implications for practitioners, researchers, and individuals.

摘要

愉快的运动体验增加了运动坚持的可能性,需要创新的策略来促进始终如一的愉快运动体验。在这项研究中,我们比较了一种新颖的基于自然的虚拟现实环境、一种基于自然的 360°视频和一种对照条件,以检验以下假设:在虚拟空间中具有更高的存在感会促进运动时产生积极的情感体验。此外,我们使用近红外光谱学评估前额叶大脑血液动力学,以探索运动时分离策略的可能神经基础。12 名参与者( = 26.2, = 7.7 岁;BMI = 25.5, = 5.2 kg/m)完成了最大有氧测试和三种运动条件(对照、虚拟现实[VR]和 360°视频)。这两个实验条件在参与者的存在感方面有所不同(VR 产生最大的存在感),并且所有条件都使用了相似的运动强度。VR 条件设置是一个虚拟的山地森林小径,而 360°视频则是一条森林道路。360°视频被认为是最分散注意力的( =.023, = 1.07)、最愉快的( =.007, =.75)和最愉快的( =.029; =.82)条件。ΔHbDiff 数据表明,对照条件导致前额叶大脑激活最大( =.008, =.84)。存在感并不是运动时分散参与者对身体感觉的重要因素,但沉浸于刺激是。这些结果为在运动中使用头戴式显示器作为增加愉悦感的策略提供了支持,对从业者、研究人员和个人具有实际意义。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e22c/10052422/449d3dc6df95/10.1177_00315125221146614-fig1.jpg

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