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虚拟现实中的临场感与晕动症呈负相关:一项综述。

Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review.

作者信息

Weech Séamas, Kenny Sophie, Barnett-Cowan Michael

机构信息

Department of Kinesiology, University of Waterloo, Waterloo, ON, Canada.

The Games Institute, University of Waterloo, Waterloo, ON, Canada.

出版信息

Front Psychol. 2019 Feb 4;10:158. doi: 10.3389/fpsyg.2019.00158. eCollection 2019.

DOI:10.3389/fpsyg.2019.00158
PMID:30778320
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6369189/
Abstract

In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of "presence" in a virtual space ("being there"), and how to minimize the undesirable feeling of "cybersickness" (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer's sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors.

摘要

为了利用虚拟现实(VR)媒介所提供的潜力,有必要深入了解如何在虚拟空间中最大化理想的“身临其境”体验(“置身其中”),以及如何最小化不良的“晕动症”感受(在VR中出现的一系列不适症状)。尽管经常有报道称,观察者的身临其境感与VR中的身体不适体验之间可能存在联系,但讨论这种关系本质的文献数量有限。最近的研究强调了这些变量可能有共同原因的可能性,并且这两个因素可能可以通过单一方法进行操控。这篇综述文章总结了身临其境感和晕动症的概念,并突出了我们对它们之间关系理解的优势和不足。我们回顾了测量身临其境感和晕动症之间关联的研究,并得出结论,证据平衡支持这两个因素之间存在负相关关系,这主要由感觉整合过程驱动。我们还讨论了系统沉浸感如何在调节身临其境感和晕动症方面发挥作用。然而,我们发现严重缺乏旨在揭示这种关系本质的高影响力研究。基于这些证据,我们为未来研究身临其境感、晕动症及其他相关因素提出建议。

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