School of Kinesiology, University of Minnesota-Twin Cities , Minneapolis, Minnesota.
Cyberpsychol Behav Soc Netw. 2017 Jul;20(7):453-457. doi: 10.1089/cyber.2017.0042.
Commercially available virtual reality (VR) exercise systems are extensively used in many health domains among clinical populations. However, evidence regarding the efficacy of this technology on healthy adults' health-related outcomes is unknown. This pilot study compared physiological and psychological responses following exercise on a VR-based exercise bike (VirZoom) and traditional stationary exercise bike. Twelve healthy college students (9 females; M = 25.01, SD = ± 4.74; M = 22.84, SD = ± 3.68) completed two separate 20-minute exercise sessions on the VR-based exercise bike and traditional stationary exercise bike. Blood pressure (BP), ratings of perceived exertion, self-efficacy, and enjoyment were assessed as primary outcomes. Dependent t-tests indicated no significant differences in mean systolic or diastolic BP changes from pre to postexercise between the VR-based exercise and traditional stationary biking sessions (all p > 0.05). Notably, participants reported significantly higher ratings of perceived exertion (p < 0.05, Cohen's d = 0.68) during the traditional exercise biking session compared with VR-based exercise biking session. However, participants had significantly higher self-efficacy (p < 0.05, Cohen's d = -0.83) and enjoyment (p < 0.05, Cohen's d = -0.89) during the VR-based exercise biking session compared with traditional stationary biking. The commercially available VR-based exercise bike (VirZoom) may be considered an effective, enjoyable, and motivating physical activity tool. Further interventions with larger and more diverse samples and examinations of more health-related outcomes are warranted to determine optimal application of VR-based exercise programming among various populations.
市售的虚拟现实(VR)运动系统在临床人群的许多健康领域得到了广泛应用。然而,关于该技术对健康成年人健康相关结果的疗效的证据尚不清楚。这项初步研究比较了在基于 VR 的健身车(VirZoom)和传统固定健身车上运动后的生理和心理反应。12 名健康大学生(9 名女性;M=25.01,SD=±4.74;M=22.84,SD=±3.68)分别在基于 VR 的健身车和传统固定健身车上完成了两次单独的 20 分钟运动。血压(BP)、感知用力程度评分、自我效能感和享受感被评估为主要结果。依赖 t 检验表明,基于 VR 的运动与传统固定自行车运动之间,从运动前到运动后的收缩压或舒张压变化平均值没有显著差异(所有 p>0.05)。值得注意的是,与基于 VR 的健身车运动相比,参与者在传统健身车运动中报告的感知用力程度评分明显更高(p<0.05,Cohen's d=0.68)。然而,与传统固定自行车相比,参与者在基于 VR 的健身车运动中具有更高的自我效能感(p<0.05,Cohen's d=-0.83)和享受感(p<0.05,Cohen's d=-0.89)。市售的基于 VR 的健身车(VirZoom)可被视为一种有效、愉快且激励人心的体育活动工具。需要进一步的干预措施,以更大和更多样化的样本和更健康相关的结果进行检验,以确定在各种人群中基于 VR 的运动计划的最佳应用。