Martinez Pamela N
Learning Games Lab, New Mexico State University, Las Cruces, NM, United States.
Front Digit Health. 2022 Sep 16;4:814226. doi: 10.3389/fdgth.2022.814226. eCollection 2022.
Active gaming is a form of video gaming that requires full body motion or varying degrees of physical activity to play a game. While active gaming has regained momentum, the design and specific components of active games that make them engaging are limited. This study identifies, analyzes, and categorizes specific design mechanics and features used in active games. It answers the question: Which, if any, game mechanics and features can a panel of experts in the academic, health, and game industry agree on as valuable and impactful to the construction of successful and engaging active games? Using a Delphi study, nine experts answered questions related to active gaming. They reached an agreement on 20 of the 21 inquiries regarding game design focused on motivation, social influence, and flow. Their feedback offers recommendations on the design of future active games and identifies emerging trends. This study shares their notes and translates the findings into specific recommendations for developers on the design of active games. The field of active gaming has matured; there are pockets of experts in design, research, and implementation. Active gaming has maintained continuity; however, player enthusiasm and engagement in these types of games are consistently an issue. Through better game design and newer types of active games, players' interest will persist. These guidelines can inform developers working with newer technologies, such as mobile devices, enhanced game consoles, and virtual and augmented reality platforms, to create active games that inspire gamers to play.
主动式游戏是一种视频游戏形式,玩游戏需要全身运动或不同程度的身体活动。虽然主动式游戏重新获得了发展势头,但使它们具有吸引力的主动式游戏的设计和具体组成部分却很有限。本研究对主动式游戏中使用的具体设计机制和特征进行识别、分析和分类。它回答了这样一个问题:学术、健康和游戏行业的专家小组会认同哪些游戏机制和特征(如果有的话)对构建成功且引人入胜的主动式游戏具有价值和影响力?通过德尔菲研究,九位专家回答了与主动式游戏相关的问题。他们在21项关于聚焦动机、社会影响和心流的游戏设计询问中的20项上达成了一致。他们的反馈为未来主动式游戏的设计提供了建议,并识别出新兴趋势。本研究分享了他们的笔记,并将研究结果转化为针对开发者的主动式游戏设计的具体建议。主动式游戏领域已经成熟;在设计、研究和实施方面有一些专家群体。主动式游戏保持了连贯性;然而,玩家对这类游戏的热情和参与度一直是个问题。通过更好的游戏设计和新型主动式游戏,玩家的兴趣将得以持续。这些指南可以为使用移动设备、增强型游戏机以及虚拟现实和增强现实平台等新技术的开发者提供参考,以创建能激发玩家参与的主动式游戏。