Cheng Miaoting, Chen Lu, Pan Qianqian, Gao Yaying, Li Jinming
Department of Educational Technology, Faculty of Education, Shenzhen University, 3688 Nanhai Avenue, Shenzhen, China.
School of Journalism and Communication, Guangzhou University, Guangzhou, China.
Complement Ther Clin Pract. 2023 May;51:101731. doi: 10.1016/j.ctcp.2023.101731. Epub 2023 Jan 25.
The research on e-sports mainly concerns the relationship between game playing behavior and Internet addiction, especially among college students. It remained a question of how college students' e-sports playing was associated with their lifestyle behaviors and psychological well-being in China.
Our study aimed to explore whether collegiate e-sports players' e-sports participation behaviors differ across demographic backgrounds and how their e-sports playing relates to their lifestyle behaviors and psychological well-being.
A cross-sectional survey was conducted on 1441 collegiate e-sports players in China. The demographic characteristics of collegiate e-sports players were explored. The Bivariate Person correlation, linear and Tobit regression analyses were used to examine how students' e-sports playing was related to their lifestyle behaviors (i.e., sleep quality and physical activity) and psychological well-being (mobile phone addiction, online game addiction, satisfaction with life, and perceived stress).
The results of independent t-test and ANOVA analyses revealed that students from different grades, majors, family residences, and family structures differed in their e-sports participation behaviors. The results of linear regression and Tobit regression analyses also revealed that students' e-sports participation behaviors were related to their lifestyle behaviors and psychological well-being, except for sleep quality and mobile phone addiction. It is noteworthy that the length of time in playing e-sports and e-sports consumption was related to different lifestyle behaviors and psychological well-being.
The findings demonstrated that e-sports playing had penetrated college students' daily life. Appropriate time arrangement and rational e-sports consumption are crucial in promoting a healthy lifestyle and psychological well-being among college students.
电子竞技研究主要关注游戏行为与网络成瘾之间的关系,尤其是在大学生群体中。在中国,大学生的电子竞技活动如何与他们的生活方式行为及心理健康相关联仍是一个问题。
我们的研究旨在探讨大学生电子竞技玩家的电子竞技参与行为在不同人口统计学背景下是否存在差异,以及他们的电子竞技活动与生活方式行为及心理健康之间的关系。
对中国1441名大学生电子竞技玩家进行了横断面调查。探究了大学生电子竞技玩家的人口统计学特征。采用双变量皮尔逊相关性分析、线性回归和托比特回归分析来检验学生的电子竞技活动与他们的生活方式行为(即睡眠质量和体育活动)及心理健康(手机成瘾、网络游戏成瘾、生活满意度和感知压力)之间的关系。
独立样本t检验和方差分析的结果显示,不同年级、专业、家庭住址和家庭结构的学生在电子竞技参与行为上存在差异。线性回归和托比特回归分析的结果还显示,学生的电子竞技参与行为与他们的生活方式行为及心理健康相关,但睡眠质量和手机成瘾除外。值得注意的是,电子竞技的游戏时长和电子竞技消费与不同的生活方式行为及心理健康相关。
研究结果表明电子竞技已渗透到大学生的日常生活中。合理安排时间和进行理性的电子竞技消费对于促进大学生的健康生活方式和心理健康至关重要。