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明确证据表明,澳大利亚超过一半的赌博问题是由电子赌博机造成的:一项大规模综合人群研究的结果。

Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study.

机构信息

1Experimental Gambling Research Laboratory, School of Human, Medical, and Applied Sciences, CQUniversity, Bundaberg, Australia.

2School of Psychology, University of Adelaide, Adelaide, Australia.

出版信息

J Behav Addict. 2023 Feb 1;12(1):182-193. doi: 10.1556/2006.2022.00083. Print 2023 Mar 30.

Abstract

BACKGROUND AND AIMS

It is well understood that engagement with some forms of gambling, like EGMs, is riskier than other forms. However, while reports of associations are common, few studies have attempted to evaluate and compare the relative risk of all available forms, and none have estimated the relative contribution of each form to the total burden of gambling problems (GP) in a population.

METHODS

Using an aggregated dataset of national and state-based prevalence studies in Australia (N = 71,103), we estimated prevalence and unique effects of frequency of engagement on each form on GP. Two alternative numerical methods were then applied to infer the relative contribution of each form to the total amount of GP.

RESULTS

EGMs are responsible for 51%-57% of gambling problems in Australia, and 90% of gambling problems are attributable to EGMs, casino, race, and sports betting. Casino table games and EGMs are equally risky at the individual level, but the former contribute far less to problems due to low participation. Bingo and lottery play show no statistically detectable risk for GP.

DISCUSSION AND CONCLUSION

The results illustrate which forms present the greatest population burden and illuminate the reasons why. EGMs have an outsized impact. EGM uniquely combines high risk conditional on play, with a high participation rate and a high frequency of play among participants. This is in contrast to risky but less commonly played casino games, and prevalent but non-risky forms like lotteries. We conclude that EGM regulation should be a primary focus of policy action in Australia. More innovative policy ideas relating to EGMs should be tested due to the disproportionate impact of this product type.

摘要

背景与目的

众所周知,与某些形式的赌博(如电子游戏机)相比,参与某些形式的赌博风险更大。然而,尽管有关关联的报告很常见,但很少有研究试图评估和比较所有可用形式的相对风险,也没有研究估计每种形式对人群中赌博问题总负担的相对贡献。

方法

我们使用澳大利亚全国和州级流行率研究的综合数据集(N=71,103),估计了每种形式的参与频率对赌博问题的流行率和独特影响。然后应用两种替代的数值方法推断每种形式对总赌博问题量的相对贡献。

结果

电子游戏机在澳大利亚造成 51%-57%的赌博问题,90%的赌博问题归因于电子游戏机、赌场、赛马和体育博彩。在个体层面上,赌场桌面游戏和电子游戏机的风险相同,但由于参与度低,前者对问题的贡献要小得多。宾果游戏和彩票游戏对赌博问题没有可检测到的统计学风险。

讨论与结论

结果说明了哪些形式对人群造成了最大的负担,并阐明了原因。电子游戏机的影响最大。电子游戏机在参与的情况下具有高风险,同时参与者的参与率和游戏频率都很高。这与风险较高但参与度较低的赌场游戏形成对比,也与普遍存在但无风险的彩票形式形成对比。我们得出结论,电子游戏机监管应成为澳大利亚政策行动的首要重点。由于这种产品类型的影响不成比例,应该测试更多与电子游戏机相关的创新政策思路。

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