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混合现实技术提升了脊髓阻滞操作的教学效果。

Mixed reality technology enhances teaching of spinal blockade procedures.

作者信息

Wu Liulei, Lin Jiehui, Liu Yaqi, Wei Zhujun, Chen Chunmei, Zhuang Yuandong

机构信息

Fujian Medical University, Fuzhou, China.

Department of Neurosurgery, Fujian Medical University Union Hospital, Fuzhou, China.

出版信息

Clin Anat. 2023 May;36(4):687-693. doi: 10.1002/ca.24028. Epub 2023 Mar 3.

DOI:10.1002/ca.24028
PMID:36797443
Abstract

To investigate the efficacy of utilizing mixed reality technology-assisted teaching of a spinal medial branch nerve block. Twenty undergraduate students from a 5-year clinical medicine program in Fujian Medical University were selected. They were divided into group A and group B using a random number generator, with 10 students in each group. Group A used the traditional teaching method and Group B used the mixed reality technology-assisted teaching method. At the end of the teaching period, both groups were assessed on the blocking operation, number of punctures required, puncture time, and final error value (distance between the final position and the reference position). A questionnaire was administered to both groups to assess teaching satisfaction. The number of punctures required was 7.40 ± 1.26 and 2.10 ± 0.74 for groups A and B, respectively. The puncture time in group A was 297.80 ± 50.95 s and 65.60 ± 22.02 s in group B. All differences were significant p < 0.01. The final error of the puncture in group A was 2.24 ± 0.35 mm and 1.96 ± 0.26 mm in group B-not significant. Group B had (p < 0.01) higher evaluation scores than group A for teaching effectiveness, learning interest, initiative, and teaching satisfaction. The application of mixed reality technology in the teaching of posterior medial branch blocks of the spinal nerve is superior to previous methods. This method should be adopted wherever possible to enhance learning of this difficult technique.

摘要

为研究利用混合现实技术辅助进行脊柱内侧支神经阻滞教学的效果。选取福建医科大学5年制临床医学专业的20名本科生。使用随机数生成器将他们分为A组和B组,每组10名学生。A组采用传统教学方法,B组采用混合现实技术辅助教学方法。在教学期结束时,对两组学生进行阻滞操作、所需穿刺次数、穿刺时间和最终误差值(最终位置与参考位置之间的距离)评估。对两组学生进行问卷调查以评估教学满意度。A组和B组所需穿刺次数分别为7.40±1.26次和2.10±0.74次。A组穿刺时间为297.80±50.95秒,B组为65.60±22.02秒。所有差异均具有统计学意义(p<0.01)。A组穿刺最终误差为2.24±0.35毫米,B组为1.96±0.26毫米,差异无统计学意义。B组在教学效果、学习兴趣、主动性和教学满意度方面的评价得分高于A组(p<0.01)。混合现实技术在脊神经后内侧支阻滞教学中的应用优于以往方法。应尽可能采用这种方法来加强这一困难技术的学习。

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