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先前暴露对虚拟现实诱发公众演讲焦虑的影响:一项生理和行为研究。

The Effect of Previous Exposure on Virtual Reality Induced Public Speaking Anxiety: A Physiological and Behavioral Study.

机构信息

Mind and Behavior Technological Center, University of Milano-Bicocca, Milano, Italy.

Department of Psychology, University of Milano-Bicocca, Milano, Italy.

出版信息

Cyberpsychol Behav Soc Netw. 2023 Feb;26(2):127-133. doi: 10.1089/cyber.2022.0121.

Abstract

Public speaking anxiety (PSA) is defined as a strong distress when performing a speech in front of an audience, causing impairment in terms of work possibilities and social relationships. Audience behavior and feedback received during a speech are a crucial variable to induce PSA, affecting performance and perception. In this study, two different virtual reality public speaking scenarios were developed to investigate the impact of positive (more assertive) versus negative (more hostile) audience behavior regarding perceived anxiety and physiological arousal during performance. Moreover, the presence of any carry-over effect based on first experiences (positive vs. negative) was investigated by using a within-between design. Both explicit (questionnaires) and implicit physiological measures (heart rate [HR]) were used to assess participants' experience. The results confirmed the influence of audience behavior on perceived anxiety. As expected, negative audience elicited greater anxiety and lower experience pleasantness. More interesting, the first experience influenced the perceived anxiety and arousal during performance, suggesting some sort of priming effect due to the valence of previous experience. In particular, starting with an encouraging feedback scenario did not increase the perceived anxiety and HR in front of a subsequent annoying audience. This modulation did not appear in the group who started with the annoying audience, which clearly reported higher HR and anxiety during the annoying exposure compared with the encouraging audience. These results are discussed considering previous evidence on the effect of feedback on performance. In addition, physiological results are interpreted considering the role of somatic marker theory in human performance.

摘要

公众演讲焦虑(PSA)被定义为在观众面前演讲时产生的强烈困扰,导致工作可能性和社交关系受损。演讲过程中观众的行为和反馈是引起 PSA 的关键变量,会影响表现和感知。在这项研究中,开发了两种不同的虚拟现实公众演讲场景,以研究积极(更自信)与消极(更敌对)观众行为对表现时感知焦虑和生理唤醒的影响。此外,还通过使用within-between 设计研究了基于第一经验(积极与消极)的任何后续影响。使用显性(问卷)和隐性生理测量(心率 [HR])来评估参与者的体验。结果证实了观众行为对感知焦虑的影响。正如预期的那样,消极的观众会引起更大的焦虑和更低的体验愉悦感。更有趣的是,第一经验会影响表演过程中的感知焦虑和唤醒,这表明由于先前经验的效价,存在某种启动效应。特别是,在随后面对令人讨厌的观众时,从鼓励性的反馈场景开始并不会增加感知焦虑和 HR。这种调节在从令人讨厌的观众开始的组中似乎不存在,该组在面对令人讨厌的观众时明显报告了更高的 HR 和焦虑,而在面对鼓励性观众时则没有。考虑到关于反馈对表现影响的先前证据,对这些结果进行了讨论。此外,还考虑了躯体标记理论在人类表现中的作用来解释生理结果。

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