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“我参与得越多,学到的就越多”:体育教师教育中游戏化的教师和学生声音。

"I Learned More Because I Became More Involved": Teacher's and Students' Voice on Gamification in Physical Education Teacher Education.

机构信息

Physical Education and Sport Department, Universidad de Sevilla, 41013 Seville, Spain.

Research Group "Social Inclusion, Physical Education and Sport, and European Policies in Research" (INEFYD), Universidad de Sevilla, 41013 Seville, Spain.

出版信息

Int J Environ Res Public Health. 2023 Feb 9;20(4):3038. doi: 10.3390/ijerph20043038.

DOI:10.3390/ijerph20043038
PMID:36833730
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9962138/
Abstract

Higher education plays a critical role in achieving the Sustainable Development Goals established in the 2030 Agenda, especially the fourth goal (quality and equality in higher education). Therefore, teacher education must play a central role in providing transformative learning experiences for future teachers that can lead the change to create high quality programs in every school. The purpose of this study was to conduct a gamified experience in Physical Education Teacher Education with two goals: assess the students' views on the framework and evaluate the teachers' feelings and thoughts. One teacher-researcher (36 years) and 74 students (19-27 years) enrolled in a Spanish university agreed to participate. A qualitative descriptive method and an action-research design were used. The teacher-researcher completed a personal diary, while the students answered two open-ended questions. From the students' responses emerged three positive themes (framework, motivation, and transference) and two negatives (boredom and group work); from the teacher-researcher, we received three positive responses (mixed emotions, expectations, and students' motivation) and one negative (workload). As a conclusion, gamification could be considered a framework that promotes transformative learning.

摘要

高等教育在实现 2030 年议程中确立的可持续发展目标方面发挥着关键作用,特别是第四个目标(高等教育的质量和公平)。因此,教师教育必须在为未来教师提供变革性学习经验方面发挥核心作用,这种经验能够引领变革,在每所学校都创建高质量的项目。本研究的目的是在体育教师教育中进行一种游戏化体验,有两个目标:评估学生对框架的看法,并评估教师的感受和想法。一位教师研究员(36 岁)和 74 名学生(19-27 岁)参加了西班牙一所大学的课程。采用了定性描述方法和行动研究设计。教师研究员完成了个人日记,而学生则回答了两个开放式问题。从学生的回答中出现了三个积极的主题(框架、动机和转移)和两个消极的主题(无聊和小组作业);从教师研究员那里,我们收到了三个积极的回应(混合情绪、期望和学生的动机)和一个消极的回应(工作量)。总之,游戏化可以被视为促进变革性学习的框架。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31b6/9962138/928de9fc8dba/ijerph-20-03038-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31b6/9962138/0b2ab9c4b508/ijerph-20-03038-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31b6/9962138/2c04bf647385/ijerph-20-03038-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31b6/9962138/928de9fc8dba/ijerph-20-03038-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31b6/9962138/0b2ab9c4b508/ijerph-20-03038-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31b6/9962138/2c04bf647385/ijerph-20-03038-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31b6/9962138/928de9fc8dba/ijerph-20-03038-g003.jpg

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本文引用的文献

1
Gamification in Physical Education: Evaluation of Impact on Motivation and Academic Performance within Higher Education.体育教育中的游戏化:高等教育中对动机和学业成绩影响的评估。
Int J Environ Res Public Health. 2020 Jun 21;17(12):4465. doi: 10.3390/ijerph17124465.
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A Gamification-Based Intervention Program that Encourages Physical Activity Improves Cardiorespiratory Fitness of College Students: 'The Matrix rEFvolution Program'.基于游戏化的干预计划鼓励身体活动,提高大学生的心肺健康:“Matrix rEFvolution 计划”。
Int J Environ Res Public Health. 2020 Jan 30;17(3):877. doi: 10.3390/ijerph17030877.
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Series: Practical guidance to qualitative research. Part 4: Trustworthiness and publishing.
系列:定性研究实用指南。第 4 部分:可信性和出版。
Eur J Gen Pract. 2018 Dec;24(1):120-124. doi: 10.1080/13814788.2017.1375092. Epub 2017 Dec 5.
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[Improvement of healthy lifestyle habits in university students through a gamification approach].通过游戏化方法改善大学生的健康生活习惯
Nutr Hosp. 2017 Jul 28;34(4):942-951. doi: 10.20960/nh.669.
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A self-determination approach to the understanding of motivation in physical education.一种理解体育教育中动机的自我决定论方法。
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