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利用移动应用程序对医学生进行精神病学培训:一项准实验研究。

Using a mobile application for psychiatry training in medical students: a quasi-experimental study.

机构信息

E-Learning Department, Tehran University of Medical Sciences, Tehran, Iran.

Psychiatry Department, Hamedan University of Medical Sciences, Hamedan, Iran.

出版信息

Australas Psychiatry. 2023 Jun;31(3):389-394. doi: 10.1177/10398562231159509. Epub 2023 Feb 25.

Abstract

OBJECTIVE

Microlearning and gamification through mobile technology can significantly enhance knowledge acquisition and satisfaction. Roozbehyar application, was designed using microlearning and gamification approaches for psychiatry clerkship training.

METHOD

This quasi-experimental study was conducted in Roozbeh Hospital, in 2021. The intervention group was assigned to the Roozbehyar during a 4-week course. Knowledge and satisfaction were assessed after 4 weeks.

RESULTS

We recruited 27 (F/M: 19/8) and 35 students (F/M: 22/13) in the intervention and control groups, respectively. Learning through Roozbehyar was associated with higher scores in the final written exam ( value: 0.031). No difference was seen in the final global assessment scores. The satisfaction scores of the students regarding the content and learners' aspect of the application were above average, yet scores in structural and support aspects were below average.

CONCLUSIONS

We highlighted the effect of a microlearning mobile application in increasing knowledge and satisfaction in psychiatry training in medical students.

摘要

目的

通过移动技术进行微学习和游戏化可以显著提高知识获取和满意度。Roozbehyar 应用程序是针对精神病学实习培训而设计的,采用了微学习和游戏化方法。

方法

本准实验研究于 2021 年在 Roozbeh 医院进行。干预组在为期 4 周的课程中被分配到 Roozbehyar。在 4 周后评估知识和满意度。

结果

我们分别招募了 27 名(男/女:19/8)和 35 名(男/女:22/13)干预组和对照组的学生。通过 Roozbehyar 学习与最终书面考试的更高分数相关( value:0.031)。最终的总体评估分数没有差异。学生对应用程序内容和学习者方面的满意度评分高于平均值,但在结构和支持方面的评分低于平均值。

结论

我们强调了微型学习移动应用程序在提高医学生精神病学培训中的知识和满意度方面的作用。

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