Suppr超能文献

城乡小学生通过基于数字游戏的创意学习在创造力表现和学习效果上的比较。

Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas.

机构信息

Institute of Teacher Education, National Chengchi University, Taipei City, Taiwan.

Research Center for Mind, Brain & Learning, National Chengchi University, Taipei City, Taiwan.

出版信息

Br J Educ Psychol. 2023 Sep;93(3):790-805. doi: 10.1111/bjep.12594. Epub 2023 Mar 1.

Abstract

BACKGROUND

Creativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.

AIMS

This study aimed to compare the rural-urban difference in elementary school children's creativity performance and their learning effect through digital game-based creativity learning.

SAMPLE

Participants were 261 3rd and 4th graders and 194 5th and 6th graders from 6 elementary schools.

METHOD

Two digital game-based creativity learning systems were employed to conduct a five-class experimental instruction. A creativity test and a questionnaire were also used.

RESULTS AND CONCLUSIONS

The results indicate that the urban middle graders, but not the upper graders, outperformed their rural counterparts in the creativity test before game-based learning. Nevertheless, all children got a higher score on the creativity test after the game-based learning, suggesting the employed creativity learning systems could be vehicles for improving elementary school children's creativity. However, the rural children gained less from the learning than the urban children, which may be due to weaker competencies in self-regulated learning. Further studies can employ an inventory to verify this and also consider providing more scaffolding of self-regulated learning to more disadvantaged students during digital game-based creativity learning. Additionally, the results of this study reflect the importance of self-determination and rewards in learning motivation. Appropriate rewards may encourage persistence in taking on challenges.

摘要

背景

创造力是个人生活和学术学习中解决问题的重要能力。很少有创造力研究调查过儿童在贫困农村地区的创造力发展,也没有通过基于数字游戏的创造力学习来比较城乡差异。了解这些差异可以帮助为促进创造力学习的平等提供资源。

目的

本研究旨在通过基于数字游戏的创造力学习,比较小学生创造力表现的城乡差异及其学习效果。

样本

参与者为来自 6 所小学的 261 名 3 年级和 4 年级学生和 194 名 5 年级和 6 年级学生。

方法

采用两种基于数字游戏的创造力学习系统进行五节课的实验教学。还使用了创造力测试和问卷。

结果与结论

结果表明,在基于游戏的学习之前,城市中年级学生(但不是高年级学生)的创造力测试成绩优于农村学生。然而,所有儿童在基于游戏的学习后在创造力测试中都获得了更高的分数,这表明所采用的创造力学习系统可以提高小学生的创造力。然而,农村儿童从学习中获得的收益不如城市儿童多,这可能是由于自我调节学习能力较弱。进一步的研究可以采用清单来验证这一点,并考虑在基于数字游戏的创造力学习中为自我调节学习能力较弱的学生提供更多的自我调节学习支持。此外,本研究的结果反映了学习动机中自我决定和奖励的重要性。适当的奖励可能会鼓励坚持挑战。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验