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游戏匹配背景音乐在再巩固干预期间对减轻创伤性记忆的情绪化具有附加效应。

Game-matching background music has an add-on effect for reducing emotionality of traumatic memories during reconsolidation intervention.

作者信息

Jiang Che, Chen Wei, Tao Ling, Wang Jiajia, Cheng Kuihong, Zhang Yibo, Qi Zijuan, Zheng Xifu

机构信息

School of Psychology, South China Normal University, Guangzhou, China.

Department of Neurosurgery, General Hospital of Southern Theatre Command, Guangzhou, China.

出版信息

Front Psychiatry. 2023 Feb 15;14:1090290. doi: 10.3389/fpsyt.2023.1090290. eCollection 2023.

DOI:10.3389/fpsyt.2023.1090290
PMID:36873205
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9974640/
Abstract

INTRODUCTION

Hospital is a stressful place of employment, and a high proportion of healthcare workers, especially the ICU (Intensive Care Unit) nurses were found to be at risk of PTSD. Previous studies showed that taxing working memory through visuospatial tasks during the reconsolidation process of aversive memories can reduce the number of intrusions afterwards. However, the finds could not be replicated by some researches, indicating there may be some boundary conditions that are subtle and complex.

METHODS

We performed a randomized controlled trial (ChiCTR2200055921; URL: www.chictr.org.cn). In our study, a series of ICU nurses or probationers who performed a cardiopulmonary resuscitation (CPR) were enrolled and instructed to play a visuospatial music tapping game ("Ceaseless Music Note", CMN; Beijing Muyuan Technology Co., Ltd., Beijing, China) at the fourth day after CPR. The numbers of intrusions each day were recorded from the first to the seventh days (24 h×6 day), and the vividness and emotionality of CPR memories were rated at the 4th and 7th days. These parameters were compared between different groups (game with background sound; game with sound off; sound only; none).

RESULTS

The game-matching background music can have an add-on effect for single tapping game with no sound in reducing the emotionality of previous aversive memories.

DISCUSSION

We proposed that flow experience (the subjective experience of effortless attention, reduced self-awareness, and enjoyment, and may be induced by optimal skill-demands compatibility in challenging tasks) as a key boundary condition for successful reconsolidation intervention.

CLINICAL TRIAL REGISTRATION

www.chictr.org.cn, identifier: ChiCTR2200055921.

摘要

引言

医院是一个充满压力的工作场所,研究发现,很大一部分医护人员,尤其是重症监护病房(ICU)护士有患创伤后应激障碍(PTSD)的风险。先前的研究表明,在厌恶记忆的重新巩固过程中,通过视觉空间任务加重工作记忆负担,可以减少之后的侵入性记忆数量。然而,一些研究无法重复这些发现,这表明可能存在一些微妙而复杂的边界条件。

方法

我们进行了一项随机对照试验(ChiCTR2200055921;网址:www.chictr.org.cn)。在我们的研究中,招募了一系列实施过心肺复苏(CPR)的ICU护士或见习护士,并指导他们在心肺复苏后的第四天玩一款视觉空间音乐敲击游戏(“无尽音符”,CMN;北京沐源科技有限公司,中国北京)。记录从第一天到第七天(24小时×6天)每天的侵入性记忆数量,并在第4天和第7天对心肺复苏记忆的生动程度和情感强度进行评分。对不同组(有背景声音的游戏组;关闭声音的游戏组;仅有声音组;无处理组)的这些参数进行比较。

结果

游戏匹配的背景音乐对于无声的单次敲击游戏在降低先前厌恶记忆的情感强度方面具有附加效果。

讨论

我们提出,心流体验(一种轻松专注、自我意识降低和愉悦的主观体验,可能由具有挑战性任务中的最佳技能需求兼容性所诱发)是成功进行重新巩固干预的关键边界条件。

临床试验注册

www.chictr.org.cn,标识符:ChiCTR2200055921。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/76ce01c27db5/fpsyt-14-1090290-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/b811478679d0/fpsyt-14-1090290-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/3af982b0f1fa/fpsyt-14-1090290-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/e6adfdc5cc26/fpsyt-14-1090290-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/76ce01c27db5/fpsyt-14-1090290-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/b811478679d0/fpsyt-14-1090290-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/3af982b0f1fa/fpsyt-14-1090290-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/e6adfdc5cc26/fpsyt-14-1090290-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/27c3/9974640/76ce01c27db5/fpsyt-14-1090290-g0004.jpg

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本文引用的文献

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创伤后通过医院急诊室的简短认知任务干预减少侵入性记忆:一项探索性的随机对照试验。
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Arresting visuospatial stimulation is insufficient to disrupt analogue traumatic intrusions.阻止视空间刺激不足以打断类似创伤性闯入。
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