Department of Computer Science, Lublin University of Technology, 20-618 Lublin, Poland.
Sensors (Basel). 2023 Feb 22;23(5):2422. doi: 10.3390/s23052422.
Human Action Recognition is a challenging task used in many applications. It interacts with many aspects of Computer Vision, Machine Learning, Deep Learning and Image Processing in order to understand human behaviours as well as identify them. It makes a significant contribution to sport analysis, by indicating players' performance level and training evaluation. The main purpose of this study is to investigate how the content of three-dimensional data influences on classification accuracy of four basic tennis strokes: forehand, backhand, volley forehand, and volley backhand. An entire player's silhouette and its combination with a tennis racket were taken into consideration as input to the classifier. Three-dimensional data were recorded using the motion capture system (Vicon Oxford, UK). The Plug-in Gait model consisting of 39 retro-reflective markers was used for the player's body acquisition. A seven-marker model was created for tennis racket capturing. The racket is represented in the form of a rigid body; therefore, all points associated with it changed their coordinates simultaneously. The Attention Temporal Graph Convolutional Network was applied for these sophisticated data. The highest accuracy, up to 93%, was achieved for the data of the whole player's silhouette together with a tennis racket. The obtained results indicated that for dynamic movements, such as tennis strokes, it is necessary to analyze the position of the whole body of the player as well as the racket position.
人类动作识别是一项在许多应用中都具有挑战性的任务。它与计算机视觉、机器学习、深度学习和图像处理的许多方面相互作用,以便理解人类行为并对其进行识别。它为运动分析做出了重大贡献,能够表明运动员的表现水平和训练评估。本研究的主要目的是探讨三维数据的内容如何影响四种基本网球击球动作(正手、反手、截击正手和截击反手)的分类准确性。将整个运动员的轮廓及其与网球拍的组合作为分类器的输入。使用运动捕捉系统(英国牛津的 Vicon)记录三维数据。插件步态模型由 39 个背反射标记组成,用于获取运动员的身体。创建了一个包含 7 个标记的模型来捕捉网球拍。球拍以刚体的形式表示,因此与之相关的所有点的坐标都同时发生变化。应用注意力时间图卷积网络对这些复杂的数据进行分析。在分析整个运动员轮廓及其与网球拍组合的数据时,取得了高达 93%的最高准确性。研究结果表明,对于像网球击球这样的动态运动,有必要分析运动员整个身体和球拍的位置。