University of Osnabrück, Osnabrück, Germany.
Halocline GmbH & Co. KG, Osnabrück, Germany.
Eur J Neurosci. 2023 May;57(9):1546-1560. doi: 10.1111/ejn.15963. Epub 2023 Mar 27.
Visual attention is mainly goal directed and allocated based on the upcoming action. However, it is unclear how far this feature of gaze behaviour generalizes in more naturalistic settings. The present study investigates the influence of action affordances on active inference processes revealed by eye movements during interaction with familiar and novel tools. In a between-subject design, a cohort of participants interacted with a virtual reality controller in a low-realism environment; another performed the task with an interaction setup that allowed differentiated hand and finger movements in a high-realism environment. We investigated the differences in odds of fixations and their eccentricity towards the tool parts before action initiation. The results show that participants fixate more on the tool's effector part before action initiation when asked to produce tool-specific movements, especially with unfamiliar tools. These findings suggest that fixations are made in a task-oriented way to plan the distal goals of producing the task- and tool-specific actions well before action initiation. Moreover, with more realistic action affordance, fixations were biased towards the tool handle when it was oriented incongruent with the subjects' handedness. We hypothesize that these fixations are made towards the proximal goal of planning the grasp even though the perceived action on the tools is identical for both experimental setups. Taken together, proximal and distal goal-oriented planning is contextualized to the realism of action/interaction afforded by an environment.
视觉注意力主要是有目标导向的,并根据即将发生的动作进行分配。然而,目前尚不清楚这种注视行为的特征在更自然的环境中能在多大程度上推广。本研究调查了在与熟悉和新颖工具交互过程中,通过眼球运动揭示的动作可供性对主动推理过程的影响。在一项被试间设计中,一组参与者在低真实感环境中使用虚拟现实控制器进行交互;另一组参与者在高真实感环境中使用允许区分手和手指运动的交互设置执行任务。我们调查了在动作启动之前,注视点的概率及其对工具部件的偏心率的差异。结果表明,当被要求进行特定于工具的动作时,参与者在动作启动之前会更多地注视工具的有效部位,尤其是在使用不熟悉的工具时。这些发现表明,注视是有任务导向的,以便在动作启动之前很好地规划产生特定于任务和工具的动作的远程目标。此外,随着动作可供性的现实性增加,当工具手柄与参与者的惯用手不一致时,注视会偏向工具手柄。我们假设,即使对于这两种实验设置,感知到的工具上的动作是相同的,这些注视也是朝着规划抓握的近端目标进行的。总的来说,近端和远端目标导向的规划与环境提供的动作/交互的现实性相关。