Nayak Akshata, Alhasani Rehab, Kanitkar Anuprita, Szturm Tony
Department of Physical Therapy, College of Rehabilitation Sciences, University of Manitoba, Winnipeg, MB, Canada.
School of Physical and Occupational Therapy, Faculty of Medicine, McGill University, Montreal, QC, Canada.
Front Netw Physiol. 2021 Sep 29;1:736232. doi: 10.3389/fnetp.2021.736232. eCollection 2021.
Physical and cognitive impairments are common with aging and often coexist. Changes in the level of physical and mental activity are prognostic for adverse health events and falls. Dual-task (DT) training programs that can improve mobility and cognition simultaneously can bring significant improvements in rehabilitation. The objective of this mixed methods exploratory RCT was to provide evidence for the feasibility and therapeutic value of a novel game-assisted DT exercise program in older adults. Twenty-two community dwelling participants, between the ages of 70-85 were randomized to either dual-task treadmill walking (DT-TR) or dual-task recumbent bicycle (DT-RC). Both groups viewed a standard LED computer monitor and performed a range of cognitive game tasks while walking or cycling; made possible with the use of a "hands-free", miniature, inertial-based computer mouse. Participants performed their respective 1-h DT exercise program twice a week, for 12 weeks at a community fitness centre. Semi-structured interviews and qualitative analysis was conducted to evaluate the participant's experiences with the exercise program. Quantitative analysis included measures of standing balance, gait function (spatiotemporal gait variable), visuomotor and executive cognitive function, tested under single and DT walking conditions. Compliance was 100% for all 22 participants. Four themes captured the range of participant's experiences and opinions: 1) reasons for participation, 2) difficulties with using the technologies, 3) engagement with the computer games, and 4) positive effects of the program. Both groups showed significant improvements in standing balance performance, visuomotor and visuospatial executive function. However, significant improvement in dual task gait function was observed only in the DT-TR group. Medium to large effect sizes were observed for most balance, spatiotemporal gait variables, and cognitive performance measure. With only minor difficulties with the technology being reported, the findings demonstrate feasible trial procedures and acceptable DT oriented training with a high compliance rate and positive outcomes. These findings support further research and development, and will direct the next phase of a full-scale RCT.
身体和认知障碍在衰老过程中很常见,且常常并存。身体和心理活动水平的变化对不良健康事件和跌倒具有预后意义。能够同时改善活动能力和认知的双任务(DT)训练计划可在康复方面带来显著改善。这项混合方法探索性随机对照试验的目的是为一种新型游戏辅助DT锻炼计划在老年人中的可行性和治疗价值提供证据。22名年龄在70至85岁之间的社区居住参与者被随机分为双任务跑步机行走组(DT-TR)或双任务卧式自行车组(DT-RC)。两组都观看标准的LED电脑显示器,并在行走或骑车时执行一系列认知游戏任务;这通过使用“免提”、微型、基于惯性的电脑鼠标得以实现。参与者每周在社区健身中心进行两次各自的1小时DT锻炼计划,共进行12周。进行了半结构化访谈和定性分析,以评估参与者对该锻炼计划的体验。定量分析包括在单任务和双任务行走条件下测试的站立平衡、步态功能(时空步态变量)、视觉运动和执行认知功能的测量。22名参与者的依从率均为100%。四个主题涵盖了参与者的体验和意见范围:1)参与原因,2)使用技术的困难,3)对电脑游戏的参与度,4)该计划的积极效果。两组在站立平衡表现、视觉运动和视觉空间执行功能方面均有显著改善。然而,仅在DT-TR组中观察到双任务步态功能有显著改善。在大多数平衡、时空步态变量和认知表现测量中观察到中等至较大的效应量。报告的技术困难很小,研究结果证明了可行的试验程序以及可接受的以DT为导向的训练,具有高依从率和积极结果。这些发现支持进一步的研究和开发,并将指导下一阶段的全面随机对照试验。