Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy.
BECOME Srl, Milan, Italy.
Cyberpsychol Behav Soc Netw. 2023 Apr;26(4):309-317. doi: 10.1089/cyber.2022.0246. Epub 2023 Mar 20.
Mental health problems are very common among university students, and the situation worsened during the COVID-19 pandemic. The closure of universities, the restrictions imposed, and the reduction of social activities led to considerable changes in students' lives, thus posing new mental health and emotional challenges. Within this context, promoting university students' general well-being, in particular emotional and psychological well-being, becomes essential. In addition to the possibility of online interventions aimed at overcoming distance limitations and reaching people at their home, other advanced technologies such as virtual reality (VR) have demonstrated the potential to improve people's well-being, quality of life, and positive experiences. The study reported in this article is aimed at exploring the feasibility and preliminary effectiveness of a self-help VR intervention lasting 3 weeks in promoting emotional well-being in university students. Forty-two university students voluntarily participated in a six-session intervention. In each session, a different virtual scenario was presented: two relaxing experiences and four transformative experiences based on metaphors or metaphoric ones aimed at encouraging students to be aware of their emotions and positive resources. Students were randomly allocated to an experimental group and to a waiting list group that started the intervention after 3 weeks. Before and after the six sessions, participants completed an assessment by completing online questionnaires. Results showed a significant increase in both emotional well-being and psychological well-being in the experimental group compared to the waiting list group. The majority of participants said that they would recommend the experience to other students.
心理健康问题在大学生中非常普遍,而在 COVID-19 大流行期间,情况变得更糟。大学关闭、实施的限制以及社交活动的减少导致学生生活发生了重大变化,从而带来了新的心理健康和情感挑战。在这种情况下,促进大学生的整体幸福感,特别是情绪和心理健康,变得至关重要。除了可能进行在线干预以克服距离限制并在家庭中接触到人们之外,其他先进技术,如虚拟现实(VR),已经证明了改善人们的幸福感、生活质量和积极体验的潜力。本文报告的研究旨在探索为期 3 周的自我帮助 VR 干预促进大学生情绪健康的可行性和初步效果。42 名大学生自愿参加了六次干预。在每次会议中,都会呈现不同的虚拟场景:两种放松体验和四种基于隐喻或隐喻的转变体验,旨在鼓励学生意识到自己的情绪和积极资源。学生被随机分配到实验组和等待名单组,等待名单组在 3 周后开始干预。在六次会议之前和之后,参与者通过在线问卷完成评估。结果表明,实验组的情绪健康和心理健康都比等待名单组显著增加。大多数参与者表示他们会向其他学生推荐这种体验。